When the dragons lose 50% of their health, shouldn't the dragons fall and become a ground troop? Mabe it could have a stronger attack because the fire would be fired straight at it, rather than at an angle? Give feedback please.
Printable View
When the dragons lose 50% of their health, shouldn't the dragons fall and become a ground troop? Mabe it could have a stronger attack because the fire would be fired straight at it, rather than at an angle? Give feedback please.
Cuz they've had their wings clipped!! Cuz they think that flying's for the birds!! Idk.
If you were a dragon imagine the feeling of having a few arrows piercing your wings, not to mention a few fireworks detonating on them. It's a legitimate proposition, but let's not get too hasty on accusing video games of ignoring realistic physics, we all know how that works.
For real though, what if a heal spell juggled the dragon between 49 and 51%? That'd be seriously trippin, a dragon keeps jumping and falling, pretty funny actually. I do like the idea of the unit losing its greatest weakness (air defence, seeking mine) and it's greatest strength (flying) at the same time, though I'm not sure how it would work logistically.
I'd love it if when they died, they fell onto the building below them and did damage rather than just explode. Kinda like Smaug in the Hobbit. But now I just sound like a Lord of the Rings nerd!😔
If we want to go for somewhat realistic result from damaging troops, balloons would pop from an archer tower in 1 hit... or burst into a fiery ball when hit by the exploding air defense missles
Just wanted to see if supercell would consider such a feature. It is after all, something pretty new. Suppose it only took effect at, 25% health? Because 50% seems like too much. No offense, but what do you mean by logistically? Also, i dont recall a heal spell being able to cancel with an attack. Its usually the heal spell overrides the defences or the defences override the heal