Don't lose gold when cancelling spells
I normally have 1 healing spell, 1 lightning and 2 rage spells in my spell factory. Depending on the sequence in which I use them, i sometimes need to change the order in which they are being manufactured, and this means I will lose gold for cancelling a spell or two. This isn't consistent with training troops, and I feel it would make sense to remove this penalty.
staying on the subject of spells, I think it ould be good to have a spell chest where they are stored, like troops have army camps. That way, spells could be queued for production like troops can be, without increasing the number that can be used in a battle.
i know this has been requested before, but troops training profiles would simplify the process quite a lot. I almost always train 10 giants, 8 wbs, 40 barbs, 48 goblins and 66 archers - if we could have two or three profiles saved so we could train our standard armies with one click, instead of numerous clicks in 4 barracks, I think that would be appreciated.
Accidentally Hit Wrong Spell
I use two Level 3 Lightnin. Occasionally I click Heal by accident and lose upwards of 10,000 gold, PER SPELL