Decrease Cost of Level 6 Archers
In my opinion, the cost for level 6 archers should be decreased drastically. Before I say anything else, I'll set forward that I'm just a town hall 7, and maybe once you reach town hall 9 it's easier to save up for them (I doubt it though, because I have a couple of buddies who are town hall 9 [non-rushed] and they are having a CRAZY time trying to save up). So if you want to make a couple of comparisons, let's start with the cost of the level 5 archer: 2,250,000 elixir. This is a lot, but then you go to the cost of the level 6 archer, it's 7,500,000, a 5,250,000 increase of hard earned elixir for a slight 4 additional hitpoints and just 2 more damage per second. Another comparison one can draw is the cost of the level 6 barbarian: 4,500,000 elixir. Level 6 barbarians gain an additional 15 hitpoints, but yet still a slim 3 additional damage per second.
So overall, in my opinion the cost of level 6 archers should be lowered dramatically, perhaps to about 5,000,000 or at the most 6,000,000; which is the cost of level 6 giants but giants gain a much more impressive damage per second attribute and a nice hitpoints increase for giants as well.
Let me know by voting in the poll above, and hopefully we see some balance changes in the next update or two.
Thanks, NickZap