New log loaded! Adjustments of base in progress. Update en route.
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New log loaded! Adjustments of base in progress. Update en route.
> Removal of outer funnels to form docking bridges (wall cushions) on the eastern and western shores.
> Readdition of core funnels and shifting of heroes and buildings for better overall pathing and resource protection.
Awaiting more attacks before posting new pic of base.
Oddly enough, playing around w the walls allowed me to turn the base into a labyrinth. LOL
Likes it till I saw the WT placement... *sighs
The name certainly fits the base, but the core is way to big to defend against a giant heavy army with heals and rage.
Worry not. I have readjusted the base. Uploads of new base layout coming soon. :3
True. That was why i had to modfiy it.
And check out the latest log:
http://i.imgur.com/MPQBEDa.png
Not sure if he wasted his freeze on my CC troops or...
http://i.imgur.com/bFUEMz4.png
:rolleyes:
Revamp of overall design. Feel free to criticise on its weaknesses! :rolleyes:
Updated base looks pretty good. Only problem still remaining is the large core- use some walls (which unfortunately breaks outward funnels but then again, there's no spring traps located there anyway) to funnel troops into the double gbombs. Also, aren't the mortars really exposed?
Well, I'm comtemplating whether to have the wizard towers within the secondary layer to bolster the def on the storages or to shift in the mortar and place the WT back on the outside... Damn decisions! Last thing i want to have are exposed ADs... I'll see how the replays go and whether the WTs being on the inside > WTs on the outside. :3
There was another solution to the large core- Swap the xbows with the two heroes so that the core has totally no def buildings. Open up the two core funnels to the northern and southern part of the base to siphon the giants back out.
Something like this:
http://i.imgur.com/ZLseeD9.png
But what concerns me is that the arrangement would then be vulnerable to BARCH attacks...