[TH9 Farming Base] River Styx
Table of Contents
- Introduction
- Design
- Pros & Cons
- Replays
- Misc
Introduction
"As I looked upon the ferryman Charon, I could only see the damned souls that clawed on his boat relentlessly. Souls that were lost without passage into the realm of Hades..."
Few words can express the overall design of this base. You will have to witness the black waters of Styx with your own eyes..
Design
Base w/o anything:
http://i.imgur.com/p6N5Hah.png
Base with trap placements:
http://i.imgur.com/NKiaAp1.png
Base with buildings in place:
http://i.imgur.com/TlxmICe.png
The base is solidly constructed featuring the River Styx into Hades Realm- a clear passage that runs the base into two shores, both of which are home to the wretched and damned souls of the dead. The river runs black with the well of blood ever dripping into the waters....
The Throne of Hades sits facing that well of blood, housing his elite Underworld guardians to keep the dead silent. Sentinels (xbow & heroes) guard the Throne from all but Hades himself.
Endless explosions (double gbomb) from Tartarus sends those who dare escape the judgement of Hades into the deep abyss beneath the River.
Solid totems (air def) pointing to the heavens to smite down the living who try to save their dead by coming from the skies from all four points of the River with wings of Icarus leaves no room for salvation for the dead.
Fiery cauldrons (mortars) lay waste to the dead who cannot pay the ferryman Charon for safe passage from unnerving triangulation points.
Separate vaults that houses the treasures of both living and dead make even Zeus himself envious of the brother he had sent down into the dark world to oversee the afterlife. Few can fathom the riches hidden in those vaults and even fewer have survived raiding those treasures.
Guarded docks (funnels) where Charon rests his ferry after each journey deters impending intruders into the River.
Pros
- Anti-hog mechanisms and pathing
- Anti-air against loonians/dragons
- Triangulated splash and well placed point defenses
- Decent trap placement
Cons
- Untested against GoWiWi/GoWiPe
- Non-centered CC
- Slightly exposed heroes
Replays
http://i.imgur.com/u8ziDVm.png
http://i.imgur.com/XRIAFgl.png
http://i.imgur.com/R7xTa1h.png
http://i.imgur.com/OMt7H3o.png
http://i.imgur.com/e6JmOxy.png
http://i.imgur.com/zPp84L4.png
As with my other designs, constructive feedback is welcomed. :rolleyes: Enjoy!
Misc
*** Testing of base in progress from 1900 to 2200.
- Base tested in 1600-1800 gold league.
- Heroes can be placed in sleeping mode for farming purposes/raids.
- No hard and fast rule on DE/elixir placements. Switch them around depending on your th9 tier.
- Traps can be adjusted to the attacks you are getting.
- Wizard towers can be swapped with air defenses depending on your farming level.