See post#32
:rolleyes:
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14 ballons.. make it 20 for safe keeping... 1 lightning 2 heal and hogs
I tried to make clear in the initial post that the only two types of attacks that I'm concerned about with this base design are mass dragon and hogs. It's become clear to me though that most people on this forum don't actually read, they just look at the picture then add their two cents.
I'm especially not concerned about GoWiWi or HoLoWiWi because those are TH9 attacks and no TH8 base is going to stand up against a well orchestrated TH9 attack.
I don't think it'll stand up to either. Four groups of hogs on the outside and it's over. Same with dragons
Credit for an original design. If this is version 1 then it is going to have flaws which can only be improved after seeing attacks and improving upon original design.
I see how creating a path for drags to go to core is the logic but if the distance from drags to core is further than Drags to a side building the AI will still pull them towards ring.
As you only can only deploy troops in certain areas it might be harder than expected.
CC in middle is good for hog attacks but hurts against smart draggers.
No base that has the CC in core can be considered anti-drag. 1/10
Two tips for this base.
1. Place your giant mines next to your wizard towers. Yes you say that 1 giant and 2 small mines kill hogs but not all hogs will be in the same place. WT's will clean up survivors.
2. Place your storage's in the center, outside the center's walls, and next to each air defense. 2 storage for each AD. You dont want to leave your AD exposed.