New Troop: Knight ; Wisp ; De-Armer
These troops would be a nice feature to dark barracks. Why not add 2 more to make a total of 7 Dark Barrack troops?
I don't exactly know what the stats would be, I can't decide. I do know it'll be something like this:
DARK KNIGHT(Unlocks at TH8)
Attack: EVERY 1.5 seconds
Hitpoints: About 175-250?
Movement: Slow
Damage: 45-65?
Favorite Target: Clan Castle Troops; Cannons
Cost: About 495 Dark Elixir Each
Housing Space: 3-7 Cannot decide
Type: Ground
Training Time: 20 Minutes
Ability: Sheild- Protects itself from all Single-Unit shots for 15 seconds. Rechargable during battle. (This doesn't necessarily need to have an ability but it would be nice)
DESC- The Dark Knight is a fearless unit that slays anything in its path. The Dark knight can use it's shield to protect itself from powerful archer's bows.
WISP(Unlock at TH9)
Attack: EVERY 0.8 seconds (Attack gets slower as Wisp gets damaged more and more, 0.1 increase every 50 healthpoints)
Hitpoints: 235-340?
Movement: Fast
Damage: 50-85?
Favorite Target: Defense
Cost: About 550 Dark Elixir each?
Housing Space: 25-40?
Type: Air
Training Time: 25 Minutes
DESC- Wisps are very quiet and do not like to share their thoughts... They could have once been the souls of your forgotten troops...
DE-ARMER(Unlock at TH8)
Attack: 35-40?
Hitpoints: 175-235?
Movement: Medium
Damage: 45-55?
Favorite Target: Traps, Hidden Tesla (Spring Traps, Bombs, Giant Bombs, etc.)
Note: hidden Teslas are the last things he go for! Even if still hidden, he finds them.
Cost: About 330 Dark Elixir?
Housing Space: 10-16?
Type: Ground
Training Time: 12 Minutes
DESC- The De-Armer has quit a skill in sensing out the traps that could wipe out your army! Train in groups and they are unstoppable!
:confused: Sorry I did not have any pictures. I want SUPERCELL to come up with the designs. :confused:
ALSO- I will make an upgraded version of these troops.