Add the ability to donate Spells into war clan castles.
Lightening spells- 15 troop space
Healing spells- 20
Rage spells- 25
Jump spells- 30
Freeze-35
on offense each spell behaves as normal. For the twist is on defense.
On defense the lightening spell damages all troops on the attack so far. By a certain percentage.
Healing spell heals in the circle area as normal
Rage spell enrages defensive troops, as well as towers in its radius
Jump spells - this was the most difficult. Perhaps it pushes back enemy troops, over walls too
Freeze spell- freezes all opponents on screen for a few seconds or all within a radius for longer.
All spells improve with levels donated.
