And if so, how many do you make. Please give your reason for yes or no on wallbreakers.
I'm th8 with 200 army camp and lvl5 troops, lvl 4 wb.
Thanks
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And if so, how many do you make. Please give your reason for yes or no on wallbreakers.
I'm th8 with 200 army camp and lvl5 troops, lvl 4 wb.
Thanks
It's definitely worth it if you find a storage behind one or two layers of walls.
I would bring 6-10 and I would use them sparingly as they're kind of expensive/long to make for the BARCH army composition.
I bring 8... 2 in each barracks
I recently started bringing along a handful of wall breakers when I BARCH. I put one wall breaker at the top of the queue in each of my barracks, followed by pure barbarians (two barracks) and pure archers (two barracks). I only use them when there is a lot of loot to be gained, and generally pair them with a rage spell.
If the collector type bases seem to be dry, such as on the weekends, then yes I will barch with wall breakers and they do pretty well. My typical setup with WB is six WB two barracks of archers, two of barbs and three lightning spell to take out a mortar or if im lucky a mortar next to a wiz tower I can knock both down.
I like to use 6 wallbreakers because they are good for getting into storages that are near the center of the base.
This strategy works only if storages are near by to each other. Also they must not be too much inside. There are plenty of bases available on which this strategy can be used.
Thanks, I had always brought 8 plus 3 minions for the king, but I'm wondering if I can't get it done without them. Faster cheaper build vs. Easier access to the core is the dilemma.
i always bring 16 wbs with my army of barbs, arch, gobs
wbs and gobs help get into the storages
I bring 12, 3 for each wall layer. Up to 4 levels if im puahing my luck.
I personally bring along 10 Wall Breakers, with 90 Archers and Barbarians each. I've never really had it turn bad on me. If walls are level 6+, you need sets of 2 wall breakers, which in turn allows you to break through 5 sections of walls. And really, that's plenty.
I use 10. Might be overkill, also I know that 10 doesn't go into 4, but it's a nice number when you have 100 arch/80 barb.
yup I call it Barch'n'Breaker.
6-8 usually for me. I think its worth it as long as you keep them under 10 or around anyhow 12 is probably my limit (half a camp just for WBs seems a bit much) .. they house a lot once you get 8 or so and that eats into the Barch build-speed, and overall DPS IMO.. (plus they cost a lot considering all they do is bust a wall most times)
but they save you the grief of having the Barchers bunch up and get pwned by splash turrets when they all focus on one wall segment (which is nice, but has some drawback vs higher lvl walls)
I cue them first in the Barrax, usually 2 in each..or Ill put 3 each in front of the 2-Barbs Rax to have 6 and keep the Archers going constantly..only use when needed and then rinse/repeat once I run low..
I like Heavy-Archer-Barch and will almost always have majority Archer-Barch
to me Barch is good for unprotected collector, or the rare outer storage, and the 1st layer collector/storages. that my Archers need a little help getting to. otherwise Ill do Giant-Barch'n'Breaker (8 each Giant/WB - 2each per rax- 8 min build time...then my Barch build) if the storages are getting juicy in my current range.
I bring 10 just in case. 90 archers, 90 barbs. GAME OVER!!!!
It is worth it if you are 200k-400k elixir and good on one raid.
I always bring 8 WB along with my BArch army. As others have said, it helps when you want to break into a few layers to get to storages on the right base. I rarely deploy them, however, as they increase army training time, and nearly double the cost of my 30K BArch army.
Wall breakers in a BArcher army can also be used in combo with the BK and rage/heal spell as a makeshift Vault Cracker, if I'm going for Dark Elixir or clustered storages. I drop waves of Barbs & Archers along the corner I'm attacking, drop WB 2 at time to break open compartments. Drop BK when the Vault is open, follow with another wave of archers. Rage him into the compartment, so as he moves in the archers pull up behind inside the rage spell. Heal if needed to keep BK up so he can keep taking mortars/wiz towers so archers can finish chewing through storages. Of course, due to the expense, this is only used when the payoff makes it worthwhile.
I usually take four but only use them maybe one in six raids.