There must be option to boost the builders at work so that the work completes fast. It can avoid all builders getting free at a time.
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There must be option to boost the builders at work so that the work completes fast. It can avoid all builders getting free at a time.
Actually this is in consideration by SC.
Please read stickies and use search function before posting your idea threads.
But I do agree they would lose to much money
I think he probably means we use gems to boost builders. Supercell wouldn't lose money this way, but I don't blame you for something that wasn't mentioned in the post.
This is true. For your reference:
Other Buildings Related:
* Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
- - - - - - - - - -
* Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
* Dark Spell Factory for defensive spells - build with dark elixir
* Add a boost option for builders (work at 4x speed for X number of hours)
Other new building ideas: Tavern (to hire shady characters), hideout (camp for tavern folks), stables (for horseback units), Siege Factory (for siege weapons), Siege Camp (to house siege weapons)
Similar to the idea of boosting the builder but a clanmate had the idea of what if you could elect to have multiple builders working on the same building to speed up time?
I love the idea and if SuperCell are considering this that is good! Once you get to Town Hall 7 buildings do take a longer while to upgrade but SuperCell would have to be careful with this...
They aren't going to add this until the game is no longer among the top grossing in the App Store.
Builder boosts don't make sense economically.