I would I attack this base??
VaGiWi my friend :) Valks/Giants/Wizards
10 Valks
10 Giants
The rest wizards i forgot the math for 200 space
Spells: 2 Rage 1 Heal 1 Jump
How?
Drop 2 giants, one by the mortar/archer tower(west, by the de drill and another by the archer tower (nw) then maybe 7 more wiz to take out all the clutter buildings that are potentially in your way.
his x bows are on Air/Ground so need not worry about them right now.
Drop the rest of your giants(in front of that same archer tower NW because you don't want your troops sucked into his funnels and that looks like the safest place where they will just go for the walls), Valks then wizards, cc troops and heroes, making sure there are no buildings near the spawn to distract them. Dont spam if they are not going the right way LoL but if u cleaned up the clutter building u will be fine! The rage spell will break them through the walls, then drop jump spell on the walls by the core almost right after the rage. So important!! Heal spell should be placed on the path to the core, and finally the last rage spell in the core.
The giants will set off any bombs and traps/ tanking for the other troops, and his cc troops will come flying down on you. Thats what you want. With the first rage spell and heal and the Valks will take them out swiftly, being guided towards townhall.
The jump spell to make sure everyone heads toward townhall, crucial because you don't want some going this way and some going that way like this base is designed.
My Valks are still level 1 (for 1 more day) and I 2 star Townhall 10's with dual Level 1 infernos on a regular basis, so I'm not misleading you. I actually dropped some wiz to throw in a Pekka as a replacement for my bk because he has been upgrading for forever! Just a thought. I can't gaurentee a 2 star because idk how you play, but if you follow what I wrote you can at LEAST 1 star and def 2 star if you envisioned the picture i painted.

