I AGREE WITH U BRO..MAYBE IT CAN BE USED FOR CLAN WINNING D WAR!!!1 gem to each member..that wd prevent the misuse of it!!
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if im the bottom guy and attack the top, i get most heroic attack (just need 1 star)
I would quit the game if supercell was that cheap, hell 5-10 gems is still being cheap.
I'd be looking at 25-50 per person. just like the top clans do 20k, 10k, and 6k vs there top 10 players in each.
Instead of it being the most heroic defender and attacker per war. What if its an achievement? Two separate ones. So whenever you get 3 stars it goes towards getting a lump prize of say for example 250 gems. Say you need to win 10 3 star battles to get the gems. Similar can then be said for the most heroic defender- basically the same but you need to successfully defend against 10 attacks (no stars).
Just a thought and on the first idea. :cool:
I could be wrong but I don't think 1 star attacks gets you heroic attacks alone. TH snipers don't get heroic attacks even though they got 1 star on someone 30+ ranks above them
Also, 25-50 is a lot if you want to compare it to the top clan rewards. Getting the top clan is significantly harder and all the members (up to 50) gets the reward compared to 10 people dividing the top clan reward equally.
This is similar to the current star achievement but would encourage people to attack too low
Another problem with using the existing heroic attack/defense mechanic is that it is almost impossible for the top 5 players to qualify. As the #2 in my clan I regularly attack the #1 or #2 for 3 stars but it is always one of our 20something players who managed to attack up that has "Most Heroic". Same with defense. #2 defending against #2 is currently scored as less heroic than #30 defending themselves against #25.
Again, I am for gems being a reward for a larger scale war tournament or something of that nature but I see some serious flaws in using the existing "most heroic" scoring in addition to those already mentioned