Trap Settings (WITH PICTURES)
Bored Of Regular Traps? They Too boring? These New Trap settings (Meant for Bomb/Spring Traps) are New Setting That mini-Upgrade Your Bombs And/or spring Traps. Click Info And You see This.
http://i.imgur.com/F6lQmDv.png
http://i.imgur.com/Datj0VQ.png
In These Settings, You ca Do mini Upgrades To your Traps That'll Effect Battle. Below, I'll Be Explaining these Traps.
Name: Fire Bomb
Damage: -12 Hitpoints
Tiles: 3x3
New Effect: It'll Spread 2 Fires Around The 3x3 Area that Will Damage Enemy troops When The Walk through Them.
http://i.imgur.com/2bjkbga.png
Name: Freeze Bomb
Damage: -1 Hitpoints
Tiles: 3x3
New Effect: Pretty much A Mini Freeze Spell. But It Damages Your Enemys.
http://i.imgur.com/cYuakN8.png
Name: Lightning Bomb
Damage: -34 Hitpoints
Tiles: 3x3
New Effect: Strikes Lightning From above. Does Double Damage To Pekkas.
http://i.imgur.com/WIEA1Ua.png
Name: Looted Spring Trap
Damage: INSTAKILL
Tiles: 1x1
New Effect: Goblins Dodge Spring Traps Huh? Well These Guys Will Attarct Goblins. But Repel Barbs.
http://i.imgur.com/4SPseDx.png
Name: Metal Spring Trap
Damage: INSTAKILL
Tiles: 1x1
New Effect: These Will Flip Giants, Pekkas, Golems. Nothing Else....Unless You Have A Fat Barbarian.
http://i.imgur.com/Akv8qLA.png
Name: Poisen Bomb
Damage: -20 Hitpoints. Then -1 Hitpoint Every 3 Seconds
Tiles: 3x3
New Effect: Will Damage Enemys Then Poisen The Enemys Who got Damged, They Will Lose -1 Hitpoint Every 3 Seconds.
http://i.imgur.com/eDJEHhg.png
Name: Sticky spring Traps
Damage: INSTAKILL
Tiles: 1x1
New Effect: Enemys Will get stuck On the Spring Trap, After The Spring Trap has Reached The Space Of 10 It'll Launch Them Killing Them. Long Range Troops Can Still shoot While Being Stuck.
http://i.imgur.com/NcVMTB5.png
Thats It. Each Upgrade will Cost 10,000 Gold And 5 Minutes. you Can Change The Bombs Anytime.
Too complicated. Maybe preferences, like in TD's.
Seems to me that this would ruin the harmony and simplicity of traps. Traps are something that only should tactical placement, not special-effects. But the idea of small settings added to defences seems good. Perhaps it would be a better idea to make target preferences instead? So that a spring trap isn't wasted on 3 archers, and a bomb isn't wasted on 1 giant. Just like in Tower Defence games.