So I have a great idea make the troops I already have better by making branch troops for instance, I have a lvl 4 wizard I can choose thing like electric wizard (very low health, high splash attack, with the chance to stun defenses) or flood wizard ( normal health and can do very low damage to all defenses by causing a small flood) and even do it to dark elixir troops (which I don't have) but you guys should get the idea right? Also to make sure you aren't too OP make the building expensive like 700,000 gold and make each branch like 900,000 elixir. All in all,
•you get the building
•you upgrade your wizards from normal
•to splash wizards
•to pond wizards, to ocean wizards
•to FLOOD WIZARDS
(as you may guess the stats like favorite target and ground/air troop will most probably stay the same and sense I can't go through every troop I hope supercell will get the idea and finish the job) it would seem really fun and would add more excitement to the troops. Hope u like this idea!
How the building works and ideas for building:
•Building name- branch tree
•Building look- a tree with 3 branches coming out
•Building works- you click the building and it comes up with the troop and three options, you click one and the other two go away after that you can keep branching your troop. Of course each upgrade will cost more and more elixir. You get three option at the beginning and then can upgrade 4 times.
•Example:
Wizard- fire wizard or splash wizard or spark wizard. You choose flame wizard which costs 19,000 elixir, then you upgrade to fire wizard which costs
45,000 elixir, then upgrade to wildfire wizard which costs 83,000 elixir then magma wizard which cost 110,000 elixir. (Troop cost will double each time it's upgraded. example 100-1,000-10,000-100,000)
(If wizards 1 damage, I know that they don't but you can do the easy math.)
•Flame, one target. has a 1% to catch a object on fire(5 damage per second 1-3 seconds)
•Fire, splash damage 2 tile. 35 damage with 40% change to catch on fire (15 damage per second 5-7 seconds)
•Wildfire, one target 65 damage with 75% change to catch on fire when on fire has a 50% chance to catch 2 tile way object on fire then 10% chance to catch 1 tile way objects on fire (all doing 40 damage 4-6 seconds)
•Magma, splash damage 8 tiles. 115 damage.
•FYI yes each troop will keep its levels so don't worry if it's level 5 you will keep those levels
•Please email me if you have read this and tell me if you have thought of adding this, it is very long and would take a very long time that's why I want you to email me so I don't have to worry about me thinking you guys ignored me. thanks!

