You hit the button too many times when cooking troops, and you simply cancel out the extra troops and are refunded 100% of the elixir. You hit the button too many times when cooking spells and you are only refunded 50%. Why?
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You hit the button too many times when cooking troops, and you simply cancel out the extra troops and are refunded 100% of the elixir. You hit the button too many times when cooking spells and you are only refunded 50%. Why?
Spells used to be created using gold. They also did not always have the penalty and took hours to create. To prevent gold from being hordes in the spell factory the penalty was born just like it was for buildings. Never got switched back when spells went from gold to elixir late last year.
TBH I never understood that. Some suggest it's because you could store elixir, but in reality that's not true. Spells will finish because you can't que up extra spells so you really can't store elxir, when you can actually store elixir in barracks and dark barracks. I would love a SC employee to respond to this because it really makes no sense at all. It also makes no sense to why you can que extra troops but not spells.
If it has something to do with resources being hoarded so that no one can loot them, shouldn't they make it where troops cannot be queued up beyond the limit of what your army camps can hold?
Spells cannot be queued up beyond the amount of spells you can hold.
If not, shouldn't this be fixed so that you can cancel a spell if you hit the wrong spell once or hit a spell too many times?
Should be fixed, people actually use it now to dump elixir instead of hoard gold.
Can anyone come up with a good reason why a lvl 5 PEKKA that costs 50,000 elixir can be refunded for 100% if canceled, but a lvl 1 lightning spell that costs 15,000 elixir can only be refunded for 50% if canceled?
Yet the PEKKA can be queued up in all 4 barracks even when all army camps are full, thus taking up elixir that could be looted, but the lightning spell can't be queued up beyond what you can hold.
Why?
As Coathanger said, spells used to be created using gold instead of elixir and took literally hours to make (1hour for a single lightning spell).To prevent gold being stored like other buildings they changed it to elixir and never removed the loot penalty.
Maybe because for elixir it is easier to overload the barracks accidentally than the spell factory? I don't know myself :p
You should get like 75% back. Not 100 though. Since if you make a mistake you have to pay the price.
Maybe people might use the Spell Factory to hide some Elixir away from people raiding their village.
It is very outdated to help stop players hiding gold.
But spells are cheaper, faster to cook and consume elixir now.
All it is not is just annoying, needs to be removed.
spells factory is a place where spells created and stored
not like barracks camps relation .thats why they cant make queue spells
but i think i got the answer for "spells can only be refunded for 50% if canceled?"
because the wizard who create the spells hate canceling once you pick your spells list , he receive them by a black crow
crow #2: hey sorry to interrupt you but the guy who picked those spells he canceled 2
the wizard : ughhhh , refund him 50%
It's pretty usefull for destroying elixir, i think i've destroyed atleast 10mil on purpose by queueing and cancelling spells.
It's so annoying too.
It's probably because of the only difference between spells and troops. Spells are stored in the building you create then in, troops aren't. This is why you can't stack spells. The spell "capacity" is the troop equivalent of training troop capacity AND army camps!
Thanks for reading!
JokingJoker
Simple, because programmers have to go back and fix it and the return on investment for SC to do so is not worth it. SC is better off focusing on new content, like new troop for example. The 50% cost penalty is a pointless, logic less annoyance to players now, but don't expect them to fix it anytime soon with bigger fish to fry.
Deff agree its just as easy to click a spell button by mistake as it is to hit a troop button ive done it countless times prob lost over a mill elix canceling spells over time
Edit: I really like this thread SC really needs to get rid of that 50% penalty thats an old rule that should no longer apply
Also agree, this is dumb, you can't "un-que" spells like you can troops so there is no storing elixir. They at least can make you confirm spell creation if they don't want to get rid of the penalty, at least that way if you confirm and it was still a mistake, you deserve to be penalized. It's so annoying scrolling through barracks, clicking troops, and accidentally clicking something in the spell factory when you thought another barrack was coming up
I think it's been covered pretty well in the answers, it's to avoid people hoarding loot when they go off and then recovering it once they have a shield.
It's not that way with troops as people change builds all the time and it would be a real pain to millions.
It was not only used for hiding gold, but for gaining gold, if you upgraded a spell, when it finished, if you canceled out the spell which you had in your spell factory, you would get refunded the amount of the upgraded spells.
Laziness, excuses, too hard to fix, too costly to fix. Choose.
Do not understand this logic. As pointed out earlier in thread, you can hoard much more elixir in barracks than you can in spell factory. And speaking of pain, it is a pain to lose 50% of your elixir because of a misclick. Also affecting millions btw. So what is the argument being made here, exactly?
Don't understand this logic neither. Daddy works for SC so he won't say anything negative about SC related things.
I think it's because of the gems. If you misclick but you need quick a spell (maybe for cw) it's more likely you will gem or boost it. It can't be that hard to change it. But maybe the change would reduce SCs profit by -100k a month.
50k here 100k there 20k here... little things stack up to 20mil a month.
Since you cannot que extra spells the way you can que extra troops, I do not see why there is a loss if you cancel.
To me this does need a fix. I understand the original reasoning, I get it.... You do not need to tell me again, what has been stated already.
BUT it is no longer relevant. And because you can only cook a few spells, it is vitally important to be able to pick the right ones. Especially since the right spells can make the difference in a war attack. We ALL have had wars where we were planning to hit a base, and designed our troops around it, then someone hits it before us.
We can go into our barracks and cancel uncooked troops. WHY not go into spell factory and cancel uncooked or unstarted spells? WHY should we lose 50% elixir anymore?
I am not saying you should be able to delete a finished or started spell ok? Just the ones that are in the que and not started yet.