The pyro! Please give honest feedback
The pyro is a deadly DE troop unlocked at town hall level 10. He sets buildings on fire to slowly die off. The building will never bully be destroyed but instead be left at 1 hit point. This takes lots of time and lots of strategy will be used with this troop. He would look like a red male archer with flaming arrows in his quiver.
Name of troop:Pyro
Troop cost: 150 Dark Elixir (increase 30 per level)
Training time: 6 minutes
Housing space: 6
Damage per second: first shot 50 (increase 8 per level) Then 6 damage per second continuously afterwards (increase 1 per level)
Hit points: 240 (increase 20 per level)
Movement speed: 20
Target: Targets air & ground
Preferred target: anything current not on fire
Upgrade details: Laboratory level 8= level 2 Bounty Hunter 160000 Dark Elixir
Unlocked at: town hall 10, Dark barracks level 8 or 9 to match the fire theme of the town hall.
Description: The mastermind of the inferno tower is reporting for duty. The pyro burns buildings leaving them nearly defeated.
Reference image coming soon:
Known problems: Walls would make it hard for the troop to do much if he isn't in range of anything
Nice, and some ideas for imporvement
I like it but I have some suggestions, take them for what they mean to you:
- They could jump over walls and/or not be able to set walls on fire because that would make walls entirely obsolete, if they could set walls on fire then any troop could come long after them and go through the wall(s) easily
- Not be able to target TH, again, similar to my argument on not allowing them to attack walls, with 1 point of health left THs would be made too weak in my opinion
Again, just some ideas for them, I like the troop though, it's different than any other troop in the game!