Here are a few trap ideas, plz leave feedback dont just say, stupid, dumb, good say why and what trap you are talking about please. Thanks
Printable View
Here are a few trap ideas, plz leave feedback dont just say, stupid, dumb, good say why and what trap you are talking about please. Thanks
1:Oil trap
- The oil trap is useless by its self, and should be placed like walls, taking a 1x1 square
- At level 6, the Mortar's tube turns entirely golden. Its shell becomes a golden fiery ball.
- at lvl 8 townhall, you get 4 oil traps
- at lvl 9 townhall, you get 4 oil traps
- at lvl 10 townhall you get 8 oil traps
- Oil can turn into fire, by mortar shot (fire ball) landing in zone, or lighting spell dropped in zone, maybe even chain reaction from a bomb(other ideas give some)
- fire will burn the remanding time of attack
- Fire burns units that stay in fire for 20 hp per second, and 5 hp per second after leaving fire for a duration of 4 seconds
- heal spells will work if units are on fire, but will slow the rate they are healed, example : heals for 50 hp per second - the 20 hp per second from dot = 30 hp per second from heal
- AI is stupid and wont stop, drop and roll, and just continue to burn :)
http://i594.photobucket.com/albums/t...in22/oil-1.jpg
2:Freeze trap
- Freeze trap will be 4x4 square and same range as big bomb, just does 0 damage
- unit walks over freeze trap and explodes a bomb of ice and are frozen in place for 1 second
- trap can be upgraded to increase range (same as big bomb) and frozen time increments of .5 second per upgrade
- th 9 you get 1 trap
- th 10 you get 1 trap
- if units are on fire from oil spell fire is exhausted
- frozen units take 0 damage from inferno towers
3: the pit
- just like the spring trap, unit walks over, instead of springing off map, creates a pit that other units behind can also fall in
- pit isnt bottomless and fills up once 12 housing space is filled, no 3 giants cant fit in there, no 2/5ths of a giant cant fit in there
- jump spell has the capibility of releasing what ever the trap has devoured
- units larger than 12 housing space wont set off pit, unless there are pits next to each other
- pits can be placed like walls increasing the housing space
- either in a 1x1 square = 12 housing ; 1 x 2 = 24 ....ect
- only way a hero can fall in trap is with a 3x2 trap witch if 1 hero falls in takes the whole traps space, hero is dead if not jump spelled out before end of match
- the 7 you get 1 trap
- th 8 you get 1 trap
- th 9 you get 2 traps
- th 10 you get 2 traps
Unless your gonna come up with 500+ traps, you don't need all that reserve space.
4: Decoy
- delay on time effect
- units walk by trap nothing happens, after 10 seconds, trap engages, taunting nearby giants, ballons, golems, any other future unit that favorite target is defensive till target is destroyed
- other units will attack this decoy, but not first priority if already attacking another building
- range 5 space radius for taunt, 2 space for pressure plate (engage time delay)
5:the troll
- rest of space reserved for trolls
- there are no stupid questions, just stupid people
- sits in forums all day
- tread lightly, dont feed, screw it i cant help myself.....
hey let me do my thing but thanks bro for butting in my reserve spots.... trying to keep things organized
says i dont need reserved space but posts 2 times with single lines....
also has 1500+ posts and doesnt have the decency to delete a post for a guy thanks bro good looking out
than dont lol i forgot how fun forums were
didnt know reserving spots was a crime. Sorry my style is upsetting you, ill change it right away.....
ill just go make 5 threads lol :) now im trolling
This has gone far enough dude, is it not possible to just edit the OP with the traps? Thanks... As it is, because they are so spread out I really don't feel like reading them all.