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Strategy: The HeKKler
He= Healer
KK= P.E.K.K.A.
ler= Wall Breaker
I made this strategy up when I first obtained P.E.K.K.A. and I have gotten 3 stars with it every attack except for one 99% attack. I use this in Gold 1 with level 1 Healers and level 1 P.E.K.K.A. but still 3-starred, so it should work much better with higher level troops and more space in your Camps.
Troop Count: (for 200 space)
3 P.E.K.K.A.
8 Healers
6 WallBreakers (WB)
1 Barbarian, Archer, or Goblin (Space filler and to speed things up)
Spells needed:
3 Rage Spells (lvl 3 Spell Factory)
Finding a Base:
Look for a base with the Air Defenses toward the outside, AirD that are upgrading (have the ropes around them), and lower-level AirD. The lowest level of walls, archer towers, and cannons is also a plus. (DUH!)
Attacking:
First, lay down all of your P.E.K.K.A. Down by an Air Defense that is near the edge of the base or upgrading, then lay a Rage Spell and 2 WB. When the Air Defense is destroyed, send in all 8 Healers. Send in the remaining wallbreakers when a few more defenses are destroyed, and lay rage spells for the P.E.K.K.A. near Hidden Teslas and/or the Town Hall.(Try and use it on 2 P.E.K.K.A. or all 3 if possible.)
The Barb, Archer, or Gob:
If it is a barb use it to check the clan castle.
If it is an Archer you choose to use, use it on the largest group of outside buildings before you start the battle.
If it is a Goblin, send it in after most or all of the defenses are destroyed.
I would use the goblin because of the 2x damage on Resources.
This is my very first strategy and I hope Chief Pat or other youtubers will do some videos on it, and once I get my new computer, I will do a video on it to explain it better. If you have any questions just ask. :D
AAnthony
Clan: KillerKlasher$$
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Yep cause this army would work perfectly against town hall 9's with a dragon in their castle.
What bases are you attacking? This army would do terrible in clan wars because there is a thing called the clan castle... the clan castle would make short work of the pekkas. Those healers would get torn up by the air defenses. And nothing in the army targets Air.
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Pretty sure the pekkas would go around the base.
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I remember someone tried this on my base in clan wars, my drag cooked the PEKKAs to a crisp ;)
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Just add some luring/CC clearing troops and your fine
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This strategy isn't meant for clan wars at all... It is a total fail because of drags in cc like you guys are saying. I'm still working on it and a lightning spell can also be added instead of one rage spell.
Thanks :D
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Wafflesaregoodforyou...
I an attacking High TH7 and Mid-High TH8(lvl 6 walls about lvl 9 cannons)
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it does sound like a fun strategy
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I don't even think it's a good idea for non-war.
Having no units to target air is a pretty terrible idea.
Hell, even farming in Gold 1 people can still have drags in their CC's. Granted, it's not quite as common but that one time you think you've got a good base and a drag pops out, it's boom...raid over. Max loons would also be the bane of your existence.
Lightning spell also does nothing to drags.
I'd at least have a few archers/wiz as back up if needed...and I suppose if you were a TH9 you could potentially rely on the AQ, but still....
Could probably drop a few healers. 8 seems pretty excessive.
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What's the point of this comp. It doesn't farm efficiently and it isn't competitive for wars. It seems like it's there to take up your build time and that's about it. Plus it can't even be used vs th9 that aren't premies