I'd like to know his strategy too! :)
I began playing some days after you (Feb 2014), and I'm only level 60 on the farm and 17 on the town, and need 7 more achievements.
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Totally agree. If they're using diamonds for everything, they're not "achieving" success in the game, they're purchasing it. And it stands to reason, then, that nothing at all in the game would be a challenge for them as it is for us.
I've closed two of my farms because I couldn't keep up anymore. I stopped doing boats, the trucks and the little people on all three of them and still couldn't keep up with the town in my two younger farms. So I gave up completely and stopped working them. I loved the town when we got it, but now it's just too much.
Well you see Glade, if he's only been here a short time, he can't possibly see that boats have changed. He probably also hasn't had time to read the forum rules yet. I'll get him started with rule number one
We will not tolerate rudeness, insulting posts, personal attacks, harassment, name & shame, or purposeless inflammatory posts. Moderator and Staff decisions are final in these matters. Any abuse towards our Staff, Moderators and/or admins in any form will not be tolerated.
Quite right, Shealie. Cutting into SC profits could lead to HD becoming a pay-for-play game, which should that sad time ever come to pass, would be a death knell, at least for me. As much as I'm addicted to it, RL economics & personal strictures would dictate no more HD.:( Still I believe a happy medium is out there somewhere. A short advance notice wouldn't have a tremendous impact on diamond usage, yet still provide a little leeway to get ready.
On a side note, for all those global players who rack up mind-boggling numbers during the events & all the rest of you farmers who buy diamonds, I want to offer you my deepest appreciation. While I don't necessarily understand all of your motivations, it is because of your purchases & expenditures which support SC that I & many like me are able to play this delightful game without financial investment. Many, many thanks! :)
I'm sorry you feel that what other players perceive as legitimate concerns are 'non-sense', however even dissenting views are welcomed, otherwise how else might we become more fully informed on a topic which has generated such interest. Still, the dismissive & disparaging tone you've chosen isn't necessarily the most appealing if you want your opinion & data to be weighed with the respect it or any one else's should rightly deserve.
I'm not going to quibble over your data findings, nor am I negating your experiences in achieving the levels you have. You've made remarkable strides & are well advanced of me, so congratulations are in order. I hope to one day arrive there too.
In reply to your question, yes, I've seen & gotten many 2 item crates, both in the past & currently, as well as 1 items orders & 17 items orders. I, for one, welcome those little ones. It means I need replace on 4 lobster soups rather than 32 brown sugars.
Now, my question for you is this. While your data revolves around the number of items requested, what does it say about the frequency items are asked for? Although I'm not the sort to keep charts & crunch numbers for a game, it has from more than just my own personal observations been confirmed that many products are requested in higher numbers as compared to others. Some players have theorized that these disportional ratios are cyclical in nature while others contend they are resultant of deliberating programming.
While the number of items may remain level dependent & constant, it is less onerous to replace the 8 soups used on consecutive boats than the 64 brown sugars eaten up on back to back boat orders, & taking into consideration the lengthy production times required to replenish some of the most frequently popular items, i.e., jams, it's certainly no nonsense why there is a common perception of things being out of balance of late.
I'm actually having a little fun with this event...I've been getting enough truck orders to pare down my clothing stock and have a reason to make more. ;)
3 Feb 2014 is the correct date. I didnt even have my samsung for over a year yet.
I only have 1 farm, never purchase diamonds, but I am very addicted and played a lot. I can do 30-35k wheating daily, also 4-5 boats + filling 150+ crates, and also averaging about 80 trucks. Wheating a lot and levelling up fast means you can get diamonds from mining as well as levelling up (at level 80-98, i can get the 5 diamonds for every 3 or 4 days.) Therefore, you can replenish your foods by Tom as well as LEM/food trading.
I still keep almost all machines running, and with town (30% reputation/xp bonus), it also generates a lot of xp. My average before town is 130k xp, and now it is more like 165k xp a day.
You quoted and replied a little too fast. I actually editted my first sentence of my previous post within two minutes of posting. Anyway, I didnt think there is a big difference. And reading back the first page, I still think some of the posts are non-sense. I wont name the post, otherwise it could be name-calling. But what you think as LEGITIMATE concerns are for me NON-SENSE concerns. Do you really think Supercell will really change the game that way?
There are two concerns in the first page, one is the items asked, and the other the quantity. My previous focuses on the quantity part. As for the first, I have a friend who is in top 500 boat leaderboard score. She calls 100+ boats a day, and I like filling those easy crates to get some xp too. I do believe a pool of 100 boat data daily is way more accurate than, lets say, 20 boats in a week from those posts that I call non-sense.
Glad some of you are enjoying the event. Different strokes & all that jive. Truth is, we haven't been meeting our global goals and there is a reason. Granted there is no global for this event so its hard to tell the overall haydayer's enthusiasm for it. I think most of us would agree it would be nice if there were more variety in the events. How about more of the "make as many of x, y, z as you can for whatever reason" or something different in the way of prizes. I chose the large mystery package over the deco the other day and got 10 icecreams...I jumped for joy!!! That was a first for me.
To add a point about how to level up. I would say levelling is kinda like buying xp. You buy food or even junk items and turn them into xp. Thats what its about.
Lets say, I get asked 90 corn in a boat crate, the xp given for filling that crate is 180 xp (2 xp per). Similarly, when you get asked 28 corn by a visitor, you get 56 xp (same: 2 xp per). Or course, you get voucher and completion xp for boat, but you also get potential xp bonus for town. Thats not really a big difference. If you let me rate, town is best for xp. then its truck, and boat at last. speaking of truck, the base xp per item is still same, but truck order has a coin/xp shift mechanism. so you either get back more coins, or you lose coins and get more xp. so when you do trades that earn you a lot of coins (like 10 BEM for 30 rings at 1 coin each), then you can spend those coins to earn you xp of a similar number. In other words, ignoring the time factor or the difficulty of buying the items, 1M coins is kinda like 1M xp.
Agreed. I had a truck order for 4 hats and 4 red scarves earlier and just searched the DD to complete the order. Most people would choose to make those items but for me, the game has switched from producing to flat out purchasing to complete those truck orders. I'll gladly trade those coins I could've made for the xp's to level up.
We never had double xp truck order events. It was something players requested but SC never implemented it. Mainly because they probably didn't want players to level up too fast and getting bored of the game.
Interesting...you make many valid points which are completely negated by calling other posts "non-sense." Kind of takes the focus off of your valid points.
And don't be too quick to dismiss those "non-sense" posts - SC doesn't make the changes that are made to this game in a vacuum. They've made those changes in response to customer feedback, which is EXACTLY what they're getting in this heretofore wonderful, SENSIBLE thread. Nonsense? Well, yes, I guess SOME of these posts are, particularly those towards the end of this thread.
And now that it has devolved into name calling, I'm betting the mods will shut it down, which would be fine with me. There are a lot of good, SENSIBLE suggestions and opinions offered herein and some good, honest, civilized discussion. For the most part.
Have a lovely day.
An excellent response, Shealie. The poster in question has much to offer in terms of their experience and gameplay but their lack of respect for others' methods and concerns rather negates that, sadly.
This has been a brilliant thread with many exchanges of thoughts and ideas so I hope it can continue. :)
Thanks Shealie. You've worded very well what I was feeling. I actually like it when people disagree with me. I learn things that way, but to stoop to name calling makes me mad and you lose all credibility with me. I have seen suggestions that seem way out there and felt they would never happen. Now and then I will post why I think they won't happen but I never call anyone's feelings or ideas names. And you know what? Several of those far out suggestions got implemented. So yes I expect SC to make some of the changes suggested here. Unlike someone, I have been here a lot longer than 6 months and have seen many changes. I was a boat helper way more than 6 months ago and have a whole lot more experience with boats than some. But hey what do I know!
. Wow I remember the carrot event. Was that really the first? Seems like forever ago (definitely more than 6 months :) ). I know everyone hated it, but that may have been because it was the first. Talk about throwing the DD off w♥♥♥♥. I doubt it would be greatest with such disdain now.
The Great Carrot Debacle was pretty much a non event. Carrots take 10 min to make...the event lowered it to 5 min. The growing time was cut in half and all of a sudden people decided to make carrots left and right. The DD was flooded with carrots during the event. It would be understandable if there was a global goal to reach and we get a prize at the end of it. But that wasn't the case...no goal, no prize. Just grow them because it's 5 min now instead of 10.
It was SC's first attempt at an event but they probably realized an event like that, which no one seem to have enjoyed, wasn't the way to go. We haven't seen anything similar to the carrot event since then.
I remember the carrot event, I didn't realise it was the first one as I had only been playing the game about a week then (and I hadn't discovered the forums) I had just gained the ability to grow carrots so for me it was wonderful, but I can understand how it was a pain for everyone else
Ah memories, memories
Isn't that edit button a great feature?;)
Yes, I do believe SC listens to their consumer base & if there is overwhelming evidence that a feature of the game is causing concerns or insurmountable difficulties, they address the issue accordingly. They have done this numerous times in the past, just one particular instance being they did away with duplicated items on boat orders. No longer do we get requests for 12 crates of soy sauce. They have also adjusted the numbers of items per crate before as well, but this sort of positive interaction would never have taken place if players hadn't voiced their concerns to begin with. A problem can't be fixed if no one knows there's a problem in the first place.
The information regarding your top 500 friend circumstances confirms that she uses diamonds to achieve that sort of play. 100+ boats per day equals 500+ diamonds per day, & I should imagine she keeps Tom on constant call too which is additional diamonds invested. Many farmers do not have that luxury, and as another poster observed, 'If they're using diamonds for everything, they're not "achieving" success in the game, they're purchasing it', which leads to the inevitable conclusion 'that nothing at all in the game would be a challenge for them as it is for us.'
I doubt anyone would have difficulties completing any order with an unlimited diamond supply & hundreds or thousands of followers to support their game play. As such, it merely strengthens my belief that those farmers who do only 20 boats a week have a more realistic view of the increasing challenge to sustainability since the town introduction. Non-sense or not, let's agree to disagree on this point, shall we?
As you've clarified you were speaking about the quantity of items, a point which I conceded as a being valid constant (even without the benefit of double digit daily boats from which to compile a data pool for my own confirmation), however the question of frequency of items being requested has yet to be addressed. I'm not trying to pick an argument because we differ on issues. I ask out of genuine curiosity & because more than just my own experience prompts me to. For anecdotal evidence that product ratios are skewed, please refer to this thread...
http://forum.supercell.net/showthrea...-getting-worse
It's not a fresh issue that's only arisen in the past few days. Can all those long term, non-mega diamond spending players really be talking non-sense?
[QUOTE=Haystacker;2534608]The Great Carrot Debacle was pretty much a non event. Carrots take 10 min to make...the event lowered it to 5 min. The growing time was cut in half and all of a sudden people decided to make carrots left and right. The DD was flooded with carrots during the event. It would be understandable if there was a global goal to reach and we get a prize at the end of it. But that wasn't the case...no goal, no prize. Just grow them because it's 5 min now instead of 10.
It was SC's first attempt at an event but they probably realized an event like that, which no one seem to have enjoyed, wasn't the way to go. We haven't seen anything similar to the carrot event since then.[/QUOTE
OK, I officially have Alzheimer's. I have been playing every day since December 2012 and I have absolutely no memory of the Great Carrot Debarcle. Perhaps i just didn't notice it, but that seems unlikely. Excuse me while I go phone the local Rest Home and book myself in.
[QUOTE=GladeMaid;2535190]LOL!
It's probably because it was so weird an event and so much a non-event (versus the others we are used to) that it's not worth remembering. I remember it just because it was um...interesting to have carrots grow in half the time. This event caused the DD to be FULL of carrots. Nothing was really achieved with that event. There's a thread about it here somewhere. I remember that thread too.
Anyways, I keep the carrot event in the back of my mind because IMO, I would like to see more half-time events but on useful items like sugar or dairy or jams or chocolate bars and jelly beans! I am always hopeful one day SC will offer one of those half-time events again on something that will just have us all smiling with delight. I can dream, right? ;)
Thanks Lady. I missed that thread. Page after page of specifics sure look like a change to me.
Some of you are new since the captain achievment thread was so popular and busy. I think we were on the ninth thread when we finally retired it. And the reason we retired it wasn't because we didn't have enough people to staff the thread 18 hours a day, seven days a week. It was because SC had made the achievement possible for people to achieve without us. Prior to that it was very hard to do without hiring Tom. Maybe the people who think boats are easy also keep Tom on retainer. But it just shows that SC does change things.
Now I know some may say that what I just said, proves that boats are easier, but we retired the thread before all of the recent updates, including the sandwich/salad/sauce update and the soup machine. I am not sure but I don't think we even had lobsters at the time. Those updates plus the town only increased the demands for those certain items and unless those changes are taken into account things are going to be OFF. I finally got a boat that called for dresses. But it only asked for two per crate! I could have given ten each because there is no other market for them. Plus I am sure people remember when the smoothie machine was added. There was no market for smoothies and we all complained loudly about that. And Super cell responded didn't they. Smoothies are really popular in my town.
So to answer that question once again. Yes yes yes I expect Super Cell to make changes in the game. They have in the past and they will again. But they won't know how we feel unless we make threads about all this "non sense".
Tigg
I dont like the sound of it, if it was so traumatic that GladeMaid has blocked it completely from her mind, and i hope they dont repeat it - I cant afford therapy.
It WAS pretty bad. But you know I don't remember if the whole flying newspaper announcing the event happened then. Maybe she just didn't tap on the little sign and missed it. Can you imagine the conversation between the therapist and the farmer.
You see Dr. shrink, I have anxiety because of my farm
I thought you were a teacher/nurse/ lawyer (pick one)
Yes I am but I have this farm and all of a sudden my carrots are growing faster than they did before. It's crazy but I don't know what to do. The newspaper is full of ads for carrots and I feel compelled to keep planting them,but I can't keep up. I'm dreaming about carrots and I have to wake up in the middle of the night to harvest them
Hello 911, I have an emergency admission in my office. Send an ambulance quick!
[QUOTE=GladeMaid;2535190]LOL, Pitchfork! Right on! If I can't afford diamonds, I danged sure can't afford therapy either! :D
Dearest Glade, yes, my friend, the Great Carrot Debacle did occur. It was the very first event introduced. I remember it well because after I finally dumped that first RSS full of carrots, I didn't grow another one the entire event. I grew other crops & made a fortune selling them in the DD. Variety was definitely the way to go on that one! Complaints about how badly that event threw things out of kilter were as high as the mountains of carrots it brought on!
[QUOTE=LadyJEM5;2535490]We all know i have the memory of a dead ant, but you would think i would remember the DD being chocka with carrots instead of bacon and eggs. Pitchfork must be right, I must have been so traumatised I've blocked it completely, and a good thing too, by the sound of it.
Now, if they held an event like that for jam, or chocolate, that would be something worth remembering!
Interesting, you try to take part of my post and ignore the rest. Let me clarify more. The reason i mention my friend is that she got a lot of prem items from her friend, so a lot of the case, she flagged the easier crate such as the big amount crops for the friends/followers to fill. I am either always one of the first to check her boat, or that she inputs the data for me. So i can get the frequency of item asked. I have collected quantity of items asked for almost 3 months, and frequency (from her only) for about 2 weeks. And i can say the frequency of item is kinda balanced.
There are 119 boat items, and i have data of her 2211/3=737 boats. You would expect each item being asked 18-19 times. Most of the items do fall in that range. And for your information, the highest so far is roasted tomato (easy to buy in shop anyway) for 31 times and the least is sushi roll for just 7 times. The numbers still fall in the normal distrubution range I believe.
So, all those posts questioning SC make it harder for boat is complete nonsense. Why would they make it even harder?
And you thought you were correct, but you werent. Soy sauce still get asked as 3x3, 3x4 or 4x3 in level 54. I filled a crate for a follower yesterday, so i know.
I kinda dislike diamond-spending playing either. But it is what pays supercell for the updates and servers, so i d rather not comment on how my friend's gameplay. For me, I dont spend, and I can get about 30-35 boats a week. I casted away about 3-5, which is still the rough percentage before town.
For me, I dont think anything has to change on the boats, except the goal on the boat event. It has been the same number (and actually higher at one occasion) before and after town release. If you prefer boat, you can do more and then do less on trucks/town. Same for other combinations. Its no different. I see it as a challenge. If everything has to be made easier, then what is the point of gaming, and whats the use of sending away town visitor or casting away boat or trashing truck orders?
The way I dont like some of the posts is kinda like life. You face a challenge and you take it and complete it, but not escape from it.
This is your post from that thread. I read that thread a while back already, but I didnt reply. Since you pointed it out, i will gladly do an investigation.
So 12 items in 4 boats, with 2 replicates. There are 119 items that can be asked in boat. so the odd of getting 2 replicates is: 10/119 * 9/119 * 11*10/2 combinations = 34.95%. one-third chance, that must be really rare.
And you are funny. Talk about ingredients? We all know crops/cream/sugar are the ingredients for major products, is that new? And you sound like tomatoes is very hard to find in news? I almost never plant mines. And its never really hard to find either.
Also, ask for help does exist. If you count flagging 3 crates on each boat its like:
2 pizza, 80 rice, 8 shepherd pie
3 cheese, 40 pumpkins, 4 tomato soup
3 syrups x 4, 2 shirts x 4, 2 chili pizza x 4 = cast off <= I will cast off too.
3 cheeses, 40 pumpkins, 32-40 tomatoes
So, 80 rice, 8 shep pies (sometimes found in news), 2 pizza, 6 cheese, 80 pumpkins, 4 tomato soup, 32-40 tomatoes for 3 out of 4 boats. That doesnt sound too bad either.
I made the mistake of filling a syrup boat last week. I thought, well, I don't use syrup that much, the other ingredients are easy, and I don't get to fill boats often, so why not? Turned out to be a big mistake. I shortly after ended up blowing through my modest apple pie supply and had to make more, which take syrup. Due to the long production time on syrup + needing to make sugars it took me about 2-3 days to replenish the boat supply, which was 9-12 syrups, I forget. I won't be doing that anymore. :P
I suppose I could have flagged them for help, but I feel like such a jerk flagging dairy or sugar products. Plus, I know the boat will likely just sit there forever without being filled.
P♥♥♥mk2001, in the interest of saving space, I'm not going to quote your quotes of my quotes as we both tend to reply at length, so for expediency's sake, lets call this Rebuttal - Part I. :)
Apparently we're at odds in understanding one another's views. I don't believe I've ignored any parts of your previous post, but rather addressed each of its points individually, and having re-read the thread in its entirety, perhaps you can direct me to the specific posts which call for making boat orders harder. I must have missed them, since all I've read supports making orders less difficult.
I cannot speak as to what type of data collection arrangements you have with your friend, but lets go with the numbers you've supplied. First, you stated she does 100+ boats a day, but only have two weeks worth of frequency data from her 737 boats, which is about half of what you initially represented her doing, a rather large discrepancy. Exaggeration doesn't tend to lend credence to any debate.
As you said, the 18-19 item frequency range should be the expected average, yet your own data indicates a low of 7 & a high of 31, which means some items are asked for as little as less than one half the average & some at not quite double the rate of the average. Is this not evidence of exactly what has been discussed to this point? Some items are asked for more frequently, some less, be they roasted tomatoes or not.
As far as the question of soy sauces, no, I am not incorrect. Let me clarify. When I said we no longer get requests for "12 crates" of sauces, I literally meant 12 crates, as is 12 crates x 3 - 4 sauces, for a total of 36 - 48, not the 3x3 (9), 3x4 (12), or 4x3 (12) you have knowledge of. This change in amount occurred prior to your beginning to play if I'm not mistaken, so it's not surprising you're unfamiliar with that fact. Others will support my statement & I do believe there is actually a screenshot somewhere on the forum which will prove it undoubtably.
I've previously stated I'm not a diamond spender, but appreciate those who are. Your friend's method of playing allows me to play as I wish, and we're in agreement that the manner of how another farmer plays their game is no one else's business.
I like a challenge as much as the next, but the whole premise of this thread was to question why event goals aren't being achieved with the regularity they once were. Many thoughts & opinions have been expressed on the topic, & it seems that the majority point to the introduction of the town as being a key factor underlying the string of unmet goals. Goods previously available for boat & truck orders are being consumed by the town, without an offsetting adjustment or reduction in other aspects of game play. Indeed, as you pointed out, one event goal went up!
I'm not looking for the game to be made so easy that it becomes so boringly simplistic that my dog could play & get all the achievements, but I would hope that the playing field should be leveled a bit more realistically & fairly, so that I do not have to ignore whole parts of the game merely to keep up.
P.S. I'll respond with Rebuttal - Part 2 a bit later. I have to rest my typing finger! ;)
Darcelle:
I delete friends to keep my list short, and i delete followers to prevent them hijack my trades. So most of my crates are filled by random users from news. And if the other items are easy, flagging 3 crates of lets say 12 brown sugar/11 cream generally takes less than 3 hours for me to get filled (so better than cast off and get another new boat), provided that you keep putting ads in shop for every 5 minutes. Best aded items before town is loom items at max price, these days after the cotton update, I would say its best to put max price wheat/egg/chaps. The key is to fill your shop with ads that wont be easily cleared. and as long as you keep numerous ads in shop (generally 5-7 ads in 21 slots for me), i can get my crates filled within 30 minutes (dairy/sugar: generally less than 3 hours)
Lady:
#6 in this thread
"it's because SC has done something to the boat requests so that they now tend to request far more premium items than basic ones and crops."
There are more of these replies, which make me think non-sense (while you think legitimate). If you tend to ignore whats written there and just want to call me off. Then I ll be off as you wished.
Yes, about 2 weeks, maybe around 12 days i believe. 100+ boats daily is the general number. But shes low on diamond and called a lot less in 2-3 days. also before the 4th day, I only take the data from the boat without telling her, so she actually started helping a bit later than that. so the number is 737 boats. it is still a way bigger data pool than all of those in that thread combined.
Of course, in the data point, some are asked more and some less. But you really seem to lack the knowledge of statistics. Go find a book about normal distribution and then you should have an idea of what point i m raising. I am not going to waste time here giving a statistics lesson.
soy sauces, okay. I read that wrong. sorry for the confusion on this part.
I mention my friend just for the frequency of data. and you been diverting the focus to how diamond playing isnt a challenge, blah blah blah. I aint commenting more on that part.
My, my, but this is all becoming intense with statistics flying every which way. I have never been one to record every little thing that happens, so I can't play the stats game with you, but I will say that since the boat event ended, every single one of my boats has been easy peasy, and I have completed almost every single one one unaided, whereas during the boat event, I cast off a number of boats because they were back to back sugar or cocoa-based product boats (ice cream, jam raw cocoa etc etc)
So, the event boats were, in my humble opinion "adjusted" to be harder to complete, and as a result, the goals were harder to achieve, and the rewards were totally unimpressive for the difficulty of the boats. I firmly believe that is why players demonstrated their apathy for the boat event by not "going all out" to reach the global goal. My own apathy extended to not even checking the required total once, and not even noticing we hadn't achieved it until I started reading this thread. Basically I was not the least bit interested in the boat event, just as I am not the least bit interested in this current truck event. I would rather conserve my products than chase coins i do not need.
it would take something special, like a one-off decoration, to arouse my interest in ANY event at this point in time.
I think it depends on how many boat you did a day. and the general feeling.
For me, out of the 119 boat items, the 14 crops, 8 fruits, 5 animal products, bread+cornbread+2 muffins, 3 popcorns (not buttered), 4 BBQ products, 4 pies, 7 loom+sewing, 3 cakes and 2 smoothies are very managable. And there are some borderline case such as coffees and BLT salad. So, out of 119 items, 54 items are easily found in news/grown by myself, and like 10-15 more with just a little difficulty. What I mean here is that, about half of the items should be managable. And considering your barn usually has a few of each of those prem items, are boats really that hard to complete? Of course, from this ratio, about every 8 to 10 boats, you could get asked 3 difficult items in the same boat. And thats roughly the ratio of boat that I will cast away myself. But as you level up, you unlock more items and boat asks for more of the same item, and this should be expected. Does it really mean SC makes the boat harder and asks for more premium products? I just feel sick when a few users keep hypothesizing this up.
For me, I have never seen an event other than the item collection, boat, truck and fishing, which means not the carrot one. When town just releases, i was hoping for a town event, but considering how town is run these days, I d rather not. However, I do really hope they bring a weather event, during which 1/2 of the crops go famine (no xp/1 crop harvested), 1/2 of the crops is well-grown (double xp/3 crops harvested). I think it would add a little challenge for crops required in machines/boats.
Other than that, a charity event will be interesting too. High level players donate the no-use tools like the item collection event. You could get coin/xp for that. And equivalent amounts of the tools will be put on sale on Gregs shop after that. But the system could be the problem. Just an idea anyway.
For me, the events have been repeated since I started playing, so it didnt really make a difference for me. And for event rewards, anything is bonus, so I dont care really much. I do feel better when i get purple/gold vouchers as rewards. Anything other than that is kinda meaningless to me.
OK, here's Part II...
Since you singled out my post on that thread to scrutinize, then let's look at it by all means.
Now, I'm not a professional mathematician, so perhaps if you could clarify how you arrived at the odds calculations a bit more, I might be more inclined to concede their validity. 119 items are available to be requested...got that...but you sort of lost me on the 10, 9, 11 & asterisks thing. At any rate, an approximate one third chance of being asked for duplicate items doesn't sound bad in theory, but when you keep getting zapped by that 1/3 chance, any sense of fair odds go out the window. After multiple consecutive boats asking for the same items (I wasn't the only one in that thread that experienced that rare phenomena...look at HogFan's posts too), I begin to wish I had the same sort of luck at the lottery...oh, wait, I do! ;)
Thanks for the recognition of my humor! I do try! You're a riot too!
Of course, we both know premium products consist of other basic products, and you're right, it's nothing new, yet I fail to see how being dismissive of the underlying point addresses the issues raised in that thread or that particular post, which was the repetitiveness of duplicate items or items using similarly based products, i.e., the 40 cheese or cheese related products on 4 consecutive boats.
Those 4 boats depleted my entire stock of cheese, & at 51 minutes in a fully mastered dairy to produce, that's 32 hours of uninterrupted production to replenish. Where does the time to produce to produce butter, cream, & feta get squeezed in that schedule? The entire point is that if some items were not asked for as frequently as others, managing & sustaining an equitable supply of the full complement of available products would not be as frustratingly difficult as it seems to become of late. A boat of B&E & wooly hats somewhere in between would have had me cheering!
Since my barn is of decent size, I don't normally have problems with filling any raw crop orders, but tomatoes are another high demand item because they're an ingredient in other products, but have a long grow time, so it's another instance of supply vs. demand. As for their availability in the DD, I don't know if you're aware that players receive individualized copies of the paper, so what may be plentiful in yours isn't necessarily what's on every page in mine, so that rather negates your assertion they're so easy to pick up.
Conversely, I could have dedicated all my fields to growing tomatoes, but then that avenue takes remaining crop production out of the picture for 6 hours. If I should wish to continue production of other crop related items, I would have to resort to using stored reserves or purchasing the ingredients. Since I have a barn & silo which has a capacity of less than half of yours, I'm pretty sure I could go through my meager stockpiles in 6 hours time of making bread, feed, & other sundries.
Please allow me to anticipate your response to that statement. I can always buy my ingredients from the DD. Yes, I can, but I also sell raw crops, so buying at max or a few coins under doesn't allow me to resell & make the profit I would realize by producing those goods myself. Losing money is not the goal of the game. I'm not in the habit of seeing my bank balance decline unless I purchase a new machine, decor, or trees & bushes to replace ones no longer producing.
Good management, self-sufficiency, & sustainability are the keys to my game, & it is the latter two which I find increasingly difficult to maintain since the introduction of the town, & calls into question the first. If the only solution is to forgo supplying the town, or stop doing as many boats or trucks as I can, or quit helping friends & neighbors as often merely to maintain some semblance of former play, then that isn't normal, because I was able to do all those things before, and that has been my point from the start. I don't mind having to make some adjustments to accommodate changes, but it bugs me mightily that I have to reduce or consciously ignore entire aspects of the game just to do what I was able to do once without neglecting any portion of play.
Lastly, for the record, as a rule, I rarely ask for help. It has to do with a sense of personal achievement, & I think to ask my friends & neighbors for sugar/dairy/seafood items both unfair & in poor form because I know those items are equally valuable & as needed to them as they are to me. That sort of undue burden is one reason I don't fill those types of requests myself, but we're not here to discuss the details of how we play, just why the way we once played is no longer sufficient to achieve event goals any longer.
1. From a psychological point, I do think only ppl who had unfortunes like to voice their unfortunes. Like I said, I read that post before you mentioned that, but I didnt reply. So do we have to make a poll on how many ppl read that, and how many ppl posted about their bad boats?
In fact, I got easy boats during the event. But should i post it during that time? It would be like pouring salts on the wounds of others.
2. 12 items from 119. 2 common items. so you have 10 items from the 119, then 10/119 and 9/119 to be the first and second common items out of the 10 possible. and 10*11/2 is the combination numbers. Reviewing it a bit, I had to say it is a rough estimation, the true combination number should be about 2-third, which means the odds is more like one-fourth. This is because I forgot to take into account the boat wont ask the same items in the same boat. But I d rather not post the whole calculation here since you already had problem understanding the 9, 10 and 11.
3. I think one of the differences we had is the way we play. Like i mentioned in a post you havent replied/read yet, I can advertise and get my dairy/sugar filled by random ppl in news (not friends/followers). And its not just dairy and sugar, the same applies to other prem items. So the way you play mean you have to cast away more boats, and more easily affected by town. All i feel now is sympathy.
4. I m aware of the news. But does it matter? I do wheating and browse news in-between to buy/refill items the whole day. When you play long enough, your news will even out. Of course, it is your choice of growing tomatoes yourself for 6h and maybe sell them for 432 coins per 10 when you have extra. But you have to know, easy-to-sell crops like corn and carrots are 5/10 minutes to grow and sold for 72 per 10. So buying high level crops is just the easier choice. When you really try to find them, tomatoes arent that hard to be found. I can get like 150 in news within an hour or two without trouble. In fact, the only high level crops that I really have to grow myself is rice (less now since sushi bar mastery) and lettuce. I just buy and keep around 50 of all other crops.
P, you posted additional replies while I was responding with part 2.
No need to get so testy or cop an attitude. I've not stooped to such nor made any implications regarding your intelligence or education as you have mine, so let's avoid that sort of discourse before the mods decide this thread is becoming a mud pit & close it, shall we?:) I think our debate over our mutual views has been illuminating.
Thank you for pointing out post # 6. I can see where it could be interpreted as a call for easier boats, although I read it more in the light of an observational statement. That poster perceived, that for her at least, boat orders are more difficult due to the frequency of premium items being asked for as opposed to items more readily available or easily produced, a contention which seems rampant in this thread despite what compiled data from two players represent.
Not looking to divert the focus at all, just merely quoting another poster's statement, much as you have, to support my viewpoint. When purchasing power is unlimited, then so is the ability to fulfill any order, regardless of whether other players lend aid or not. Why worry if an item takes 8 hours to make? It can be bought immediately with diamonds, ergo where is the challenge? Another case of agree to disagree, shall we?
Dare I hypothesize the ease in how you perceive orders may be tied to your barn size? I confess to not knowing many players (at least on the forum) who can claim a like accomplishment. Not saying you don't have the same difficulties of having space tied up with EMs & tools as we all do, but if similar ratios hold true, then what you regard as a normal level of items is likely near the upper limits of what many others consider as just adequate. At one time there was a thread on here about the number of barn items players had. A few posters with large barns had cheeses, sugars, & fish goods in the triple digit range, so for those fortunate few, I should imagine consecutive orders with duplicate items wouldn't raise as much of a concern as it does for those who struggle just to keep 10-20 of the same in theirs.
And since this is kinda unrelated, i ll write this in a new reply.
I dont know whether there is a forum/game groups for game center. But for me, the ppl on forum is just a small minority. Many ppl on forum are GC I guess? But for android users, you should really try to look for the trade groups on FB. Many of them have 10k+ members, and its easier to trade for food and tools.
besides, I dont know how you browse your newspaper. but there is a way to refresh your news. top-left corner, setting, change language to a random one, then your farm will reload. then your news will refresh. I dont have to refresh news for the 150 tomatoes in an hour or two, if i did so, I could maybe get way more than that.
Feel sick all you like, as far as I am concerned two boats in a row asking for 8 jam, followed by a boat asking for cocoa pods and chocolate ice cream followed by a boat asking for cocoa pods and hot chocolate followed by a boat asking for chocolate cake and lemon cake is beyond the pale. The boats i have had since the boat have asked for 3 or four items of easily made or bought items. And that is fact, not an hypothesis. Please stop being so insulting.
And sadly, you divert the focus again. I never say whether her boat is easy/hard to complete. But with 100+ boats daily and 737 boats data, the frequency of each item being asked can be collected. So that gives my data of 18-19 average, with the 7 sushi roll/31 roasted data.
And #10
'SC have changed the boat orders so that they ask for excessive premium, often multiple premium items for sequential boats, and all for a measly green voucher.'
There are more replies like that. But you would again disagree I guess.
Barn size might matter, but for me, I only keep 2-4 crates worth of each product. And what I keep in my barn as excess? 200+ breads, 200+ popcorns, 50+ basic pies, etc. Thats what I like to fill. And that partly explains my 150+ crates filled daily. And thats also what I called as buying xp.
For me, it should be all of you stop hypothesizing/insulting the SC team for making the boat harder than before. They have created such a wonderful game, and I dont think they deserve what all of you have hypothesized.
As for your boats, its just 5 boats. Its a fact, but its not impossible. And if jam is accompanied with easy items, its more like 2 jams per boat for me. Your barn is there for a reason, and I dont suppose you dont stock any of those items.
And what are the pods? you mean the cacaos fruits? Come on, you are level 85 according to the signature, and I suppose you have grown a lot of each tree in your farm? Thats more like common sense i d say. Since when is cacao fruit is hard?
You have been playing for 6 months and your barn and silo are both 4700. No wonder you don't have trouble filling boats. Most of us work and trade hard to upgrade our barns and silos, but I, for one, don't have half the capacity of yours. Maintaining 200 popcorn would be economic suicide for me,and those in my Neighbourhood at least. How dare you accuse us of insulting SC? We have done nothing of the sort! We were engaging in a civilised discussion about our impressions of how the game has changed over the past year, particularly the last couple of months, until you came along. We are obviously not playing the same game. Let's just leave it at that, as you are becoming very nasty.
And yet many of the players who have posted do not do 100+ plus boats daily, so you can see where the data you present is irrelevant for them.
The average range of items requested for 100+ boats on a daily basis is not the same for 4 or 5 boats daily. Now if all these players who are voicing their concern were to make note of their daily boat output over the month or so it would take them to equal the same number your friend does daily, then perhaps all would see just how correct your data is, & the grousing might subside, but I think it's a long shot.
And for those who do not have mega barns, huge quantities of diamonds, or access to a trading pool of tens of thousands from which to replenish expended items as rapidly as they are used, when consecutive boats with duplicate items keep arriving over a short period of time, the inroads in stock is distinctly noticeable, no matter what the numbers may say from those who enjoy the benefits of access to near limitless quantities of goods by whatever means.
As for # 10, why should I disagree with that? I've said as much myself. Repeated green vouchers as a reward aren't reflective of the time invested & value of an order for jam, cheesecakes, & hot cocoa, or much of an added incentive to fill that order considering the value those items would command in the RSS. The XP for such is a wash out, at least for me, as I can get XP all day long harvesting & producing.
Ah, Glade, sooth your ruffled feathers, dear! It's apparent there's a case of Marie Antoinette syndrome about.
The masses cried 'we need bread', & the reply was 'let them eat cake.'
Small wonder the peons rose up & beheaded aristocrats! Breathing rarified air tends to leave one unaccustomed to the daily smog the majority inhale. :rolleyes:
Seriously, it's all good as far as I'm concerned. P is as entitled to live in his happy bubble as much as we are to struggle in the mud!
Farm on in peace, brothers & sisters! :)
You know what I love about the game. There are so many ways in which to make money and xp points. The boat, the RSS, the trucks, the visitors, in town, to neighbours who are close in the cubby or who are more distant in the DD.
Personally, I pick and choose as the fancy, the market, the event takes me.
Where ever I get the best price or highest XP points, when ever I have the stock in supply. If I don't have enough stock I may flag a crate, search the DD, ask a friend in the cubby, or just send the boat, visitor, truck order away with the swip of my finger. No harm, no foul. If I don't like the price I have no qualms in rejecting the order. There is no pressure beyond what I put on myself. I row with the flow.
The farm is where I go to to de-stress, to hang out with my gang, to exercise my brain. There is much to love about HayDay.
This thread seems to have gone off topic. Let's get back to discussing whether we are bored with events or not.:)
Such a healthy outlook, Jude!
You're right on so many levels. There are numerous wonderful enjoyments in HD, the best being my cubby mates!:D
I think you hit close to the heart of things when you said 'no pressure beyond what I put on myself."
I didn't feel pressured to maintain a certain level of play progress before the town was introduced, yet am I wrong to wish to maintain that same feel good sense afterwards? Is it because my expectations need to be lowered to accommodate the change in what used to be?
I don't know, but somehow cutting back to keep up doesn't jibe with my personal philosophy, even though it is something I've had to do. I just don't care for the fact that where I was once able to do boats, trucks, visitors, & events, & all the while thrilled to the challenge of maintaining that delicate balance, has now been usurped by decisions over which ones should I ignore today. I haven't filled a single truck this event, which as you know, is very unlike me! The reason I haven't is, like Glade, I need the stock more elsewhere, despite the incentive of extra cash. Had this been a global event, I likely would have made the same decision, which goes back to the OP question of apathy. It isn't a case of not wanting or caring to, but more one of not being able unless I put something else on hold. At least in this case, the only one not getting rewards because of non-participation is me, rather than the global community.
I'm not asking for SC to make things either easier or harder, nor do I consider voicing my experience as an insult to the developers as implied elsewhere. I & others who seem to share the same perceptions are merely calling attention to a matter, be it real or non-sense, with the hope that SC might investigate & perhaps provide an explanation or turn an eye toward correcting or restoring whatever it is that gave many of this threads posters that same sense of non-pressure as before.
Lady, you write so well and convey the feelings of so many of us very well. I gave up last night because trying to read the constant flow of distracting numbers gave me a headache. Certainly just applying statistics to such a large data set can't possibly address the problem when the number is small. I suspect that's actually the whole problem. Coders have to use large numbers and percentages.
For example, I postulate a personal example. One in 66 kids will be diagnosed with some form of autism. Doesn't sound too bad. But in my family four in six have been diagnosed with it. Becomes more of an issue doesn't it. (And I am not complaining). When looking at 200 plus boats, the numbers may look fine but when all the bad ones come at one time, it looks more like my family. And that's all I have to say about that.
I am actually doing more truck orders during this event. I thought to myself that since the profit margin in the town isn't as high, I could certainly use a bit of money, BUT (I know there is always a big BUT in one of my posts :) ) both my farms were close to leveling up so XP looked better to me than TEM for a while. Add to that the large percentage of my barn being used for non food items, tools, and metal bars. I decided to shift my focus for a little while..
Yes yes I know anything extra for doing a boat you would do anyway is like gravy, but when you weigh:
the number of items needed per boat,and
the personal event goal reward of one or two items and
most likely another green voucher
against:
the gift,and
reputation points and
progress toward those 2000 townies needed for that achievement for fewer items,
then the town usually wins.
That's why I think the events are causing the apathy the OP is talking about. You can't even count on the five diamond final reward because we haven't made the goal more times than I care to think about. There is nothing to draw us all together.
Possible solutions (to event malaise only)
Vouchers or decorations for personal goals
Special decoration for final goal
Reasonable total goal amount
Something different to spice things up (as opposed to an activity we would do anyway)
Events that don't happen every week, but maybe once a month. THEY NEED TO BE SPECIAL!
We need something that screams at us and says, " ok so you will have to ease up on your town, boats, truck orders etc for the next four days because we have something SPECIAL for you to do."
Ok I have to go sew now.
Thank you, Tigger, for the compliments! :) It's rewarding to know one's efforts are noticed, & in this case, with more than just a green voucher!;)
Thank you for sharing your own personal circumstances. Using that as an illustration certainly puts things into perspective, and despite every number raining down from on high to the contrary, it certainly doesn't change a situation or make things better in the long run.
It's said numbers don't lie, & also said that numbers can be made to do anything, which begs the questions of which is true, & what numbers are we talking about? It's been my experience most people couldn't give a fig about facts & figures when they're feeling unjustly put upon.
Your example of the factors you weighed in deciding to do orders is very likely the same process many of us farmers find ourselves doing of late, something which we didn't have to do as often before. It seems the town has, for better or worse, caused many to change their playing style, & the result is showing in a variety of ways, the lack of recent successful global events being just one.
The potential solutions to overcome event malaise are all ones which would have my support. It's definitely time to shake things up, try something new, get the sparkle & thrill rejuvenated. All I hope for is that whatever the answer may be, it doesn't come at a heavier cost to my barn or at the expense of my remaining enjoyment of HD.
That's the thing Lady, numbers don't lie. It's the people, who report those numbers to say what they want them to say,who distort the truth. I cringe when I think about the numbers of children who didn't get vaccinated because some idiot chose to mis-represent his research to claim that vaccinations caused autism. I recently read that the researcher who told us all that fat was killing us, and that fish was the reason some people lived longer, used data to support his theory, that he collected during Lent in a Catholic country. Catholics and some Protestants as you may know, eat much more fish in lent than they usually do. There was more but I think you get my drift. I love numbers, but they are cold and leave out the human factor. Having autism, I like facts, figures,routines, but I know I have to live in a world of people so I work hard for myself and to help my children understand you all. (We affectionately call you all neurtyls (rhymes with turtles) because you are neural typical). We like neurtyls, we just don't always understand them.
But I digress. I think the SC will either change the balance factor or introduce something that will even things out. Just like they did for eggs by adding mayo, egg sandwiches, egg sushi and more pies that use eggs,etc. Like many I think we will get a clothing type shop and probably other items to use the odd vegetable or muffin that isn't used as much. We just have to have patience and work through it. Remember when bacon and eggs would over run the paper? People used bacon and eggs mainly because it was a quick way to clear six spaces in the barn. Now we can do the same thing with mayo, salads, sandwiches and other things. Look how fewer sweaters are in the paper now that we have other clothes to make and also smoothies are in smaller numbers because the townies like them. Yes like someone said, tomatoes used to be all over the paper too. I, for one, never find them in the paper anymore. They are quickly purchased by others for salads. I never found raspberries until I posted about it. Now one of my lovely neighbors puts them out frequently when he sees me playing. "Thanks Mike".
We are overdue for an update. It will happen soon I am sure.
And thanks Tink for getting us back on track.
Tigg
I really miss seasonal events, in which we contribute only a certain item and events with double exp, because it seems to me that we've had a lot of double-coin events lately. I'm really looking forward to events with double exp./voucher
There has never been an event with double xp :)
I wonder if it would be possible to have an event that actually improves the Daily Dirt rather than scuppers it, as most events seem to do.
Since the advent of neighbourhoods and the town it was already emptied of many premium goods but most events leave it looking like the remnants of a boy scouts jumble sale after the doors have shut. Some kind of positive incentive to sell stuff would be fun, even if it was just offering XP per sale for a few days!
Any other ideas for new events?
Oh Madge, that made me giggle. But you're absolutely right, and what a good idea for a new event! I hope the folks at SC can muddle through the last few pages of this thread to read this one. Wouldn't xp for selling be an AWESOME event?? I might even sell some of my precious few jams and candies! And TOOLS! :D
I personally LOVE the idea suggested previously of halving the production times of those jams and candies for an event along the lines of the "Great Carrot Debacle" (to quote Haystacker). I would probably start playing in the middle of the night again!! (Which I have finally stopped doing to try to conserve my supplies and resources for day time play.)
If SC distills this thread down and discards all the mumbo jumbo, there are some EXCELLENT suggestions to be found here!
Original post deleted. Read something incorrectly, & posted wrong info! Big oops on my part! :eek:
I'd like to see the return of a double voucher event like we had in the early days. Boats once gave double coin & tickets. Gold ones seemed to have come at a little better rate during those.
Yes! I totally agree!
There was a thread in ideas about events...can't seem to find it though...still looking...
yes! Great idea!
Ooh yes I loved this event too, racked in the vouchers...now if only the double xp event wasn't a figment of my (hopeful) imagination ;)
Other than fishing events, I can't think of any kind of event that won't have a negative impact on the daily dirt, unless the event itself is related to the shop. In all other events/game activities the game itself (trucks, townies, little people, boats or the contribution box) is the one getting all the items we make and buy.
Maybe we could have an event that would consist on assigning each player the task of making and selling on the paper up to n kinds of specific items (different sets for everybody and using n different machines). Items bought from other players, received as a prize (WOF, mail orders, mystery nets) or previously made (in player's barns or stacked before the event starts) wouldn't count towards the event goals. I'd exclude complex/scarce/premium ingredients (dairy, sugars, sauces, fish and lobster), items that take too long to make (jewlery, bars, jams, chocolate, jelly beans), clothes, feed, animal products and crops.
Maybe SC could design some rules so the game could only generate valid event sets (for example, using parameters like the player's level and an difficulty level, the last one being related to the complexity/scarcity/variety of all the ingredients needed to make 1 product of the whole set). This would avoid that some players get asked bread, roasted tomatoes and carrot juices, when others need to make 3 premium items. The required quantity of each event product should be challenging, but reasonable: not too low (boring) but not too high (we can't buy items, and there's a time limit).
To sell the event products, we could have an event tab (shown under the barn tab when we tap a free spot in our shops). The event tab would list the event items and the current stock of each one (including only products made after the event begins). Every item put in the shop from the event tab would need an ad (we can sell any event product(s) from the barn tab, with or with out ads, but this sale wouldn't count towards the event).
I rather not speculate about possible rewards, if any (more coins and/or XP?, vouchers, materials and tools? diamonds? special decorations? goat cheese?), because I've never read a thread where most players agree. Maybe this event could ask the player what kind of reward he or she desires... Or maybe the reward could be completing the event itself.
Just an idea :)
Gefion has kindly put a link to this thread in the Ideas and Feature Requests section so lets hope SC reads it there if not here. :)
Betantx, kudos for thinking outside the box!
While some of the elements sound a bit complex, I think a lot you've suggested has merits worth considering, & has started some ideas fluttering about in my own noggin. I need to do a bit more searching in some older threads for some info, but when I find it, I'll check back in.
Thanks for your compliments, LadyJEM5 :)
Yes, some of those things may sound a little complex... for SC (also, English is not my first language, so a native speaker could have expressed it way better than I did). But from the point of view of the player the mechanics are very simple (produce and sell from a different tab), even when it could (and should) be very challenging, because we don't have any event that forces to make (not buy) products. Having said all that, I also think that Tom should be allowed, because any player should be free (as it is now) to use diamonds to complete any task.
People most affected by an event of this kind would be players with current stock of event items, who may be used to have less problems finishing other events, and stackers like myself, because we would be forced to pickup up to n*50 items to participate.
People who simply doesn't like to sell to "outsiders" would also have serious objections to the forced ad, but I think that it's a fair price to pay when everybody else (in the event) would be selling premium items. In fact, now that I think about it maybe in this kind of event only people joining should be able to access the "event paper" (others may continue to get the regular eggs-wool-wheat one).
I have to admit, I've stopped playing HayDay. I keep meaning to go in and maintain, but I've started playing Another Game (Shock! Horror!) and I can't bring myself to bother doing all that stuff just to feed visitors. It's so much work and it's not fun or interesting any more. Sorry SC :-(
Well, I like the truck and visitor events. They've allowed me to finally make enough money to catch up on all my machines/upgrades, something I've struggled with most of the time I've been playing. Plus, I usually don't do many truck orders because I rarely feel like the reward is worth the items requested and this gives me a good excuse to go wild (finally got the achievement). I make a bunch of money, I level quickly, and I get to thin out my stock in a more rewarding way than just listing everything in the RSS.
I still haven't discovered the secret to maximizing the fishing events, if there is one. The last fishing event I only made it halfway through the personal goal and I was fishing a lot (with lures). Not sure what I could/should have done differently there. Since the rewards appear similar to the boating events I don't feel like I missed out on much.
Now that they've fixed the DD refresh exploit and seemed to have messed it up, I think more players would abandon the game :)
Thanks for explaining the soy sauce debacle, made me laugh hard. Also the carrot event sounded funny. Maybe strawberries or tomatoes?? I'd go for an OCCASIONAL oddball event to mix things up. Event if messes up the DD for a few days.
Speaking of DD, who would sell XP for coin? I know, (lower level) people desperate for coin for next machine. But selling your (soul) XP, wow that's rough. I guess I don't rely too much on the DD, so I'm not particularly concerned with how events affects it. But I do think the double visitor event helps it as people generally remove the "non-premium" items to sell to the visitors.
On having product be event prizes, please NO. First, what is exciting product to one person is nah for another person. It can change for myself on an hourly basis. And a bad precedent, if the game needs some balancing, then get it done; a couple of event products will not make any real difference anyway. What is universally rewarding is vouchers and BEM items, followed by the rest of the items (excluding of course TEM for most of us). They could have some more fun on the wheel. Can you imaging spinning the wheel and getting like 10 dairy items !!
On frequency of events, I like every week. I really like how SC mixes in non-goal events, like the double coin trucks this week. They just offer an option with no pressure whatsoever. But I do like how it encourages me to change my play style for a few days to take best advantage of the offer.
Finally, with some hesitation, on the boating. I have felt my boats very reasonable. Yes, I send my share away. But if I only boated I could probably do them all (with some flagging of crates which to me is part of boating). But I fully believe those saying they are seeing different. I'm hoping its not a level thing, where my boats will get harder and harder over time. And unless you have full data over all levels in the game, please don't counter with statistics. I'm talking about the feeling and impression of the game to the players, which by the way humans are good at perceiving differences, in this case over time, better than the absolutes.
I hate to say i agree with most of these posts. Not only have i started playing a lot less, send all my boats away, gave up on the town hungry folks, its just become redundant and im only level 63.
This is the first post I have made in over a month or two, so sad.
And it's another boat event! Heavy sigh!
that is so stupid honestly! and i thought theres still sometime to go for the truck event. not going to do this one!
A one week boat event...
the most boring event and we never achieved it :/
Sorry, to contradict you, but vouchers are not universally rewarding. I prefer vouchers over yet more useless mining tools or mallets etc, but they don't float my boat. I never fish with them outside of fishing events, because I don't have time to fight with fish that are hard to catch. Give me a red lure any day. While I am a way off joining the 100 gold voucher club, I have enough of all types of voucher to buy pretty much any new decoration or pet without blinking (or even thinking, in the case of those wretched donkeys). So, while they may be better than ems or mining tools, i don't find them particularly rewarding. I'd really rather have the feta.
so here we have a 7 day boating event hard on the heels of the, to me, supremely boring truck event. A whole week of a DD full of eggs, wheat and wool and little else. Another week of shovels flying into my barn only to be thrown straight out to the roadside. After a week of boats wanting crops, suddenly I have a boat wanting three premium items. My apathy is in full flight.
Not happy that we have another boat event. We wont meet this one's requirement, and its so quickly after the last one. I really wish we could get some new events.
Hello! Another person here who hasn't posted for at least a month or so and hasn't played much for a similar time too. I can't sleep tonight so grabbed the iPad and spotted a notification for a new event, opened up the game, saw the flying newspaper and then thought, hang on, it's not Friday! :confused:
I have to agree with a lot of the earlier posts - the bloom is most definitely off the rose here Tiggerr! Your post #47 is spot on. Something isn't right and yes I would love it to be right again. I was totally addicted to the game and got the rest of the family playing as well as friends too. I was a start playing in the morning, last thing at night and every few hours in between too to top up machines etc too. Initially I loved the addition of a new town, made sure new mobile phone met the device requirements so I could have a second 'baby' farm to feed my main farm but I found trying to keep my stocks up in the barn to feed the townies orders blooming stressful and found myself running out of things accidentally. I felt my barn wasn't big enough and the only way I could keep up was to buy diamonds to hire Tom - something I had never needed to do before in the same frequency before the intro of the town. So I gave the town up and stopped playing it for a couple of days to initially restock and then a few weeks later, completely as it was just too stressful trying to keep up and as my barn was full of stuff never asked for! As I now have all the machines except the smoothie (items don't seem to be in demand) I haven't really got any incentive to keep playing except to complete my fish book (I hate fishing) and the town (noooooooooo not going back there!) which is why my play slowed down to an eventual stop. I loved the visitor event when I discovered how it worked, but even now it seems that everyone has cottoned on to that one!
I nearly started a thread before I slowed my play down entitled 'Where have all the lovely posters gone?' as I have felt that the forum has also lost its magic sparkle. The lovely regular posters who alongside Tiggerr and Shealie created a lovely atmosphere with fab posts but also started mini games, helping threads, challenges etc seem to have disappeared or are not posting in the general section. There was always lots of chatter about tips and tricks and ratios and the odd glitch. And posts were always helpful, light hearted, polite in requesting help, thanking others etc and now (with a few exceptions of course :)) seem to be fighty, blunt, demanding and a little bit toxic.
From what I have experienced in my own game since the town arrived and the tweak since, boat orders are AWFUL and far too demanding, axes, saws, dynamite etc are rarer (always was able to get a good supply without needing to use Tom), diamond rings and cotton goods are the new bacon and eggs, jewellery orders were rare on my board and my barn was never big enough!!!
How can we get it back is a big question! Re:apathy for events - I agree they have lost their sparkle. I think there are a few options.
1. Change the prizes.
I think a lot of players post level 50 won't & don't make the effort for prizes such as LEM (not of much use), TEMs (not appealing) axes etc. Thinking back to the birthday event, we all pitched in then for those diamonds (10), vouchers except the green ones are always well received, seasonal decorations (as long as it's delivered before the holiday or event ;)) have gone down well too.
2. Change the format
Why not double the xp and not coins for truck orders for a change - now that would grab people's attention! Do something different with the visitors - why can't they sell something to us for a change and we buy cheap or give us a reward for buying or selling to them? Boats - first make them less awful - but why not have them asking for crates of one, two or three or even more items to contribute to an global event (bit like the cake event if you see what I mean) but of a level appropriate amount - e.g. Say the event is a BBQ then have all boats asking for burgers, apples and woolly jumpers and the success measured by the total number of boats. (I would add that it would need to be an achievable number of items requested on the boat SC!) as for fishing, why not have a publicised rare fish for the event for people to try and catch which will give us 10 diamonds if we get it but make sure enough people can get it though!
Apologies if some of the above doesn't make sense but it's 4am and the cup of tea is wearing off!
It's nice to see several of the posters who became familiar to me as forum regulars when I first joined share your thoughts on this topic. The fact that you've not been around as frequently as in the past & you've cut back on playing HD reinforces, for me at least, it's just as Tigger said... the bloom is off the rose.
Opened HD to find a boat event right on the heels of the truck event...ho hum coupled with not even enough time to restock? Small wonder indeed there's apathy for the events.
Of course this isn't the first time back to back events has happened, but I think the others were after fishing sprees, not right after everything in the barn had been cleaned out by trucks. Maybe SC is having a bit of fun with us, seeing just how far frustration levels can be built up before they send us a dry spell of no events, then sit back to see how quickly we grouse about over full barns! Can't help but think of the saying "be careful of what you wish for"!:rolleyes:
Ooo! A boat event? Another stick of dynamite. Lol
Heh, good point jem...
lexiboom, great ideas. I love your idea of "themed" boating events.
Also so did someone mention it would be great for "all BEM prizes"? Another amazing idea; everyone needs a bigger barn and it takes so long to accumulate enough to expand.
Finally, LOVE the idea of FETA PRIZES or any premium for that matter.
But i really think jem is on to something here...
This may be the first boat event where I don't bother to get the personal goal. I think it was a bad idea to put it immediately after the truck event. I don't know about the rest of y'all, but I am tapped out. I figured on taking it easy the next few days and rebuilding my stock. I don't have anything left over for boats unless they ask for very simple items, which they rarely do.
Apparently they haven't had time for innovations. Always the same old events, but this time, it lasts for a week , maybe they fear that if it were a 3-day event, it would be another failed event too.
I too was surprised to see another event within minutes of one ending, and not real happy that it was a boat event. But it is a week long and if i recall correctly, the goal is less than it was for the event that was normal length.
Then i remembered that I saw a FB post that mentioned some sweet and aMOOzing things to come! So I'm going to look at the glass half full, that this is something to keep us busy, while they are getting ready to give us something new.
One other thing that I have done several times, is to change, either my goals or my attitude with respect to the game. Right now, in the town, i send away any townie that wants to visit 3 places, and if they want more than 1 sugar, or fish product. OK, a few of them get what they want. These are not peeps that are going to get upset at me for saying NO! Find your own challenge within the game, ignore what you need to in order to have fun and not stressed.
One other thing to remember is that summer is winding down in Finland, and the SC team there is probably rejuvenated after a long holiday, and ready to change things up a bit! :)
The latest boat event is likely proof that Supercell is no longer listening to HD players or reading the forums for complaints or suggestions. When was the last time Nick posted anything? There wasn't even a post here about the new bunny update, only on Facebook.
Getting back on topic, my apathy isn't for events, it's for BOAT events. And for me it's the combination of less than desirable prizes and those greedy townies. Townies are asking for too many premium items (one townie today asked for fish soup, fish sushi, and feta salad..hungry much?) and it's affecting my ability to fill boat orders. I've sent away all townies wanting three buildings and those that want spa AND beach cafe, but it will take me a long time to build my stock back up. So will I exhaust my machines trying to fill boat after boat asking for fish soup and feta salad (my 1st boat today), cheese (2nd boat), cheesecake and latte (3rd boat) to get tnts and the chance of 5 diamonds? I think not.
Or they ARE listening to us...isn't the boat global event lower than last time? I can't remember what it was, but it seems like it's lower to me, AND they've given us a whole week to complete it.
I may not be that excited about boat events lately, but at least this one seems like it is doable. Unlike the last one, I've actually had some fillable boats this round. The toughest so far is the boat coming in about 4 hours...tomatoes, sushi, and cotton fabric. My last boat was carrots, sugarcane and salad.
I did see a whole lot of butter flagged from my neighbors, so I suspect I'll get a butter boat this evening or tomorrow, lol, which will get sent away, but in a week's time, it at least SEEMS like I would be able to fill 12 boats.
I wondered where you've gone! We're HD neighbors and you have a fantastic farm which I keep checking every week or so, but it's soooo quiet. Or at least it was until the last time I checked. I think I saw something in your store maybe yesterday? Nice to see you here!
Darcelle, the secret to fishing events is to have a bigger tackle box. How big is yours? The more you can hold in it, the better because you can still stack up to 52 lures outside, and at the rate players blow through lures during one of the events, it's better to have as many as you can when you start playing it. I've got a tackle box that holds 80 items and rarely run out of lures anymore during a fishing event, but I know lots of players here have tackle boxes of 100 or more. Plus it's a good way to use up silo tools when you don't want to expand your silo. :)