Together with the 2 weeks war wins and donations, it would be great if we could see how much you have earned during attacking. Additionally how much your attacks had costed would really give an great owerview and a view of how good you are doing.
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Together with the 2 weeks war wins and donations, it would be great if we could see how much you have earned during attacking. Additionally how much your attacks had costed would really give an great owerview and a view of how good you are doing.
this idea is currently kinda ruled out by supercell, please read the stickies before posting.
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
i think that the sticky would apply to your idea but i'm not sure. feel free to correct me if i'm wrong.
Yes I see and thanks for notifying. Regards