It would be so awesome if troops that are not killed in battle could return back to our base when challenge/war is completed. :cool::cool:
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It would be so awesome if troops that are not killed in battle could return back to our base when challenge/war is completed. :cool::cool:
So true I agree
No, one of the aspects of high-cost troops is (usually) high health, or some form of tankiness. This would make high-cost troops too rewarding.
It would allow higher TH levels to bully lower ones at no cost. It is too easily exploitable.
If this is implemented, I foresee people dropping down to silver and below to repeatedly 3 star TH6 and below with a dragon army. There's almost no chance that the TH6 can kill a single dragon. TH7 wouldn't be much better off but they can probably kill 1 dragon with their Seeking Mine + 2 AD
Nooooooooooooooooooo search function next time.
Nooooooooooooooooooo it is not a good idea sorry.
No... that's the point of farming.. you get low cost troops
supercell already knows this idea is wanted, please read the stickies before posting.
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
- - - - - - - - - -
* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle