when people search you in find a match and they skip you, you should get the money they wasted in searching for you (380 in level 7 TH)
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when people search you in find a match and they skip you, you should get the money they wasted in searching for you (380 in level 7 TH)
I wouldn't mind seeing this.
This is a great idea. I fully support it. I think the amount might be trivial, but I would definitely take it nonetheless. It would further reward people with good base designs.
Kind of makes me wonder how many people don't like me and don't think I am worth attacking.
*tears*... *sniff*...
I like this idea and it would reduce a huge number of farmers..
if some people don't think it's a lot think of it this way... 1000 people click "next" on you base, so if they are level 7 town hall you just got yourself 380k elixer
Thats a cool idea,not sure if it has been posted before ,or even getting a percentage of it would be welcome.
Awsome i've always wondered how many people have viewed my little village. And the coin receieved can't be that high!
I'm down for this idea
I agree. That would be awesome. Not only that, but I would like to see the people who skipped my base. To see who i intimidate (and who thinks i don't have enough resources, but that's not he same). Like what the mines give me, it would be a steady income of sorts.
I like it, I'd honestly be happy to not even get the gold, but just be able to see how many people skip over your base before an attack comes. Gold would be a nice bonus though :)
At least the money is not going to those tax collectors. Green selfish ******, would be nice to have a change from what it currently is, the money seems to go nowhere. How about a small fee to call a draw, so you dont loose trophies, maybe 30/40k gold for town hall 9. As a bribe. OR, maybe there could be a fee for how much under 50% you fall, or if townhall is not destroyed. Say like 10k if you fall 5% short
Where does the gold go when we look for a player to attack? I think supercell should make it where the gold spent looking for opponents either goes to the player they skipped over or goes to the goblins back in single player campaign which would make them replayable slowly filling their first base then the next in campaign.