TH Protection Incentives - currently flawed
In short - with today's rules - THE ONLY PLACE TH SHOULD RESIDE IS OUTSIDE BASE UNPROTECTED
There's almost ZERO positive incentive to place TH in center of base and to protect it. In fact, it costs players resources to do so. A nice discussion with more details here: http://forum.supercell.net/showthrea...nses-Game-flaw
War is the obvious place where you need to, and I love the addition to the game, but what about non-war?
So - this needs to change. Top ideas are:
- Best suggestion is to have the TH hold a good percentage of a players loot - penalizing that strategy
- Defense win bonuses - careful - going to be a lot of creative traps coming with this!
Other ideas?