The inferno tower is OP in my opinion. Not having healing is the main reason for this. My suggestion is to make healing have one-half effect on troops being attacked by the inferno (Heroes would have one-fourth effect). However, this nerf is pretty strong so one way to counteract it is to increase range back to 10 tiles (undo previous update) and slightly increase the power of infernos:
I think this will help th9's be able to attack rushed th10's with high level infernos in clan war match-ups. (Many people keep posting on this).
Level Single Target
Dps InitialSingle Target
Dps after 2Single Target
Dps after 5Multi
Target1 26 (from 24) 108 (from 100) 1080 (from 1000) 32 (from 30) 2 32(from 30) 130(from 125) 1300 (from 1250) 38 (from 38) 3 38 (from 36) 150(from 140) 1500(from 1400) 44 (from 42)

