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Fix Heroes
Before the most recent update, Heroes could be easily lured out. This was a problem as the Barbarian King and Archer Queen made poor defending units. However, with the update came re-balancing, and this has made impossible for Heroes to be lured out, witch is much more helpful for defending, but it ruined Hogs and Giants because they cannot attack the Heroes until they destroy all of the defenses. I propose that SC changes how Heroes cannot be lured out, but keeps the range of the Heroes the same so they can't be lured out quite so easily. Before Heroes had a range of 14 tiles, and since the update, their range is only 7 tiles.* If you placed your Heroes even somewhat in the middle of your base, that would mean they could not be lured out. This would also bring back some purpose to Giants and Hog Riders.**
*This is the Attack Range of the Heroes
**Hog Riders have already been nerfed several times, this update nerfed them again without increasing their cost or adjusting their DPS or HP. Hog Riders are fine without this Heroes re-balancing.
Thanks for reading.