Idea: New Dark Elixir Flying Unit - The Pterodactyl
We are long overdue for a new air troop, one thats a tank, but not to OP.
| Name (Level): |
Pterodactyl (Level 1) |
Pterodactyl (Level 2) |
Pterodactyl (Level 3) |
Pterodactyl (Level 4) |
Pterodactyl (Level 5) |
| Damage Per Second: |
94 |
99 |
104 |
109 |
114 |
| Hitpoints |
2200 |
2450 |
2750 |
3100 |
3500 |
| Training Cost (DE): |
300 |
325 |
350 |
375 |
400 |
| Favorite Target: |
Any (Or Defenses) |
Any (Or Defenses) |
Any (Or Defenses) |
Any (Or Defenses) |
Any (Or Defenses) |
| Damage Type: |
Single Target |
Single Target |
Single Target |
Single Target |
Single Target |
| Targets: |
Gound & Air |
Gound & Air |
Gound & Air |
Gound & Air |
Gound & Air |
| Housing Space: |
30 |
30 |
30 |
30 |
30 |
| Training Time: |
30m |
30m |
30m |
30m |
30m |
| Movement Speed: |
14 |
14 |
14 |
14 |
14 |
Description: These ancient fossils have been resurrected by the power of Dark Elixir, The
Pterodactyl has a tough magical skin, reducing all incoming damage by 25%.
These beasts have a thirst for blood that cannot be quenched by any battle.
Arguement: This unit is an air tank, it has a strong defense, decent HP and moderate damage.
Compared to a dragon, it is considerably weaker in the area's of DPS, Movement, and it has no splash, so it will notbe taking out full CC's units in 1-2 hits.
This "air golem (tank)", doesn't die and replicate into 2 miniture versions of itself, instead it takes reduced damage from enemy targets, allowing it to survive a bit longer to help protect the army behind it.
Please post your comments, suggestions and if you like the idea or not!
Don't forget to vote yes or no!