Loot exchange, new resource, new town hall levels, expansions etc
I have some ideas which could be implemented into the game:
Loot exchange - Paying gold for elixir, paying elixir for gold etc. This resource building could help people save up for the high prices at the higher town hall levels.
New resource - Possibly light elixir? Or coal? There is a space left on the roof of the clan castle which could provide a space for loot gained through clan wars for a new resource. Also, if coal was a new resource then various things could be added like a train that runs on coal to go collect a resource of your choice and upgrading the train allows more of the resource to be taken back and makes the train faster. New defensive buildings could be added that run on coal. This could also make new barracks for a new set of troops.
Weather - Weather could be added to make attacks more tactical. For example, if a troop is running in the direction of wind then the troop will slow down but if they are running with the wind they will speed up. Also, if it snows, troops like wallbreakers could slide towards the wall so they get there faster and have more chance of breaking through.
New town hall levels + expansions - With all these new things added players will need more space so players can explore into the forest around their base. New town hall levels could also give more defensive buildings and make it so that if a new resource is made it is unlocked at a higher stage than dark elixir.
The training building - Training troops to work together. For example, a wizard being trained to work with a dragon. The dragon flies around the base at usual speed and the wizard/wizards attack buildings. Or a witch and a golem. The golem carries around the witch while the witch attacks and summons skeletons.
And lastly, training troops for different targets - It would be good if we could train troops to either attack defences, loot buildings or anything. That would make farming and trophy pushing better and would give each attack a unique feel to it as every player chooses how they want to attack
Thank you for reading this!