Reduce Loot Penalty in Crystal or higher leagues
I totally understand why the game has a loot penalty, it is to prevent high TH players lurking in low leagues and preying on the weak - I get it. And it is sensible.
But why does this formula not get adjusted for Crystal and higher leagues?
The number of especially low town halls climbing up into these leagues is becoming out of control. As a TH10 we are paying 1,000 for every single next - often having them wasted on players TH8 or below protected by the loot penalty.
Why are TH8 or lower in Crystal or higher leagues anyway? They are exploiting the loot penalty system given them undue protection. And wasting TH10 skip fees in the process.
Crystal Leagues Loot Penalty - Reduce by 50%
| Town Hall Level Difference |
[Collapse] Percentage of Loot Available |
| 0 |
100% |
| 1 |
90% [new 95%] |
| 2 |
50% [new 75%] |
| 3 |
25% [new 50%] |
| 4 or more |
5% [new 10%] |
Master League Loot Penalty - reduce by 75%
| Town Hall Level Difference |
[Collapse] Percentage of Loot Available |
| 0 |
100% |
| 1 |
90% [new 97.5%] |
| 2 |
50% [new 87.5%] |
| 3 |
25% [new 75%] |
| 4 or more |
5% [new 15%] |
Champion League Loot Penalty - No longer exists. Everyone is up for 100% gain.