You mean because it could be construed as transferring revenge to another player?
I'm not quite sure it's the same thing, but I see where you're going.
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I'm pretty sure it is the same thing:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
It would be transferring a revenge to a public hitlist, albeit a controlled one.
I am truly sorry nobody did :( It sucks putting in a good bit of work to find out it was for nothing. Just a suggestion, if you come up with another good idea, quickly scan through the ruled out thread for it first :) It only takes 5 minutes maximum and can end up saving you a ton of time. And thanks for being a good sport about it and not arguing and complaining like a lot of newer Ideas & Feature Requests members seem to be.