New spells, hero, healer mechanics, misc.
I'll just jump straight into the ideas.
Spells:
*Teleport - tap once outside of base to place entrance then tap again to place destination (anywhere inside/outside base)
*Wind - gives ranged units longer range of attack within spell radius
*impact - add splash damage to all units in spell radius
*mind control - take control of revealed clan castle troops in attacks, either it attacks as your own immediately with a cooldown/until death OR completely redeployable as your own troops.
Hero:
Angel - flying hero, heals units in radius. while defending follows clan castle troops.
Healer Mechanics:
ability to fix walls, fixes defensive buildings before whatever is closest since that is logical
misc.
- show time remaining of shield on revenge attacks so you are able to know when you are able to attack them.
- unit that targets walls or area with splash damage from a long distance without being one use. melee or long range.