[WIND SPELL]Jump spell for ground troops, WIND SPELL for air troops
The idea is all in the title. Like there is a jump spell for ground troops, I believe there should be a wind spell for air troops. This would help to even out the now unlureable royals by atleast giving your troops some direction toward them like the new jump spell does. *The Wind spell would give a slight speed boost along with a new sense of direction depending on where you place the spell (e.g. The new Jump spell)* With how air defenses can be piled inside the base making them nearly impossible to reach, the wind spell can help make the attempt to rid the air defenses more achievable. The wind spell could be usable on all air troops. It could also serve as a good substitute on healer potions and rage potions as these are the most commonly used with air raids. It would serve more of a soul purpose toward air troops which can't be affected by jump spells.
Training Cost (usually in elixir) - 25k (two potions slots)
Targets - Air troops
Effect Type - Area Splash
Damage Type/Amount (if applicable) - N/A
Training Time - 15min (quicker than the other potions but uses two potion slots)
Description - Draft not picking up? Try creating one!
Research/Spell Levels - Level 4 spell factory
Level 1: One gust directing your air troops.
Level 2: Two gusts 3 seconds apart directing your air troops
Level 3: Three gusts 3 seconds apart directing your air troops
Lab Level - Level 7, Level 8 for level 3
Let me know what you think!