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I liked the idea about showing how much the army costs. I posted my first forum thread about what I called "opportunity cost" of an attack. I think it would help all of the seemingly lesser intelligent players out there if there was a big bold message on the screen somewhere (I suggested under the available loot on the countdown screen before a raid) that told the user how much the current army/spells cost. I haven't been playing long, but I have been attacked more than a handfull of times by people who don't seem to understand that dropping a massive army/spells that cost them upwards of 150k elixer to steal my 105k of available elixer isn't really a bright strategy. If you really wanted those five trophies and 50k in gold, then I guess...good attack..? I like the idea of knowing exactly how much my "farmy" cost me before attacking so I can decide if I can drop the entire army or even some of all of the spells if need be. The other ideas aren't bad either. It would be nice to not have to jump between barracks and try to minimize training time manually. I have also almost accidentally started spells while scrolling through the barracks several times and those can't be cancelled without penalty. Good ideas, but it looks like some/all of them are going to be considered "ruled out" but I am on your side.
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Thanks Conrad / Joshua, I know the elixir count is considered "Ruled out", but I don't think the more important point of having a single barracks is, so hopefully they eventually take notice and make life easier for all of us!