Defensive 'Shield Spell' to protect parts of our base
With Lightning Spells destroying key installations as a norm nowadays, the Spell Factory should start producing a new spell known as the 'Shield Spell'.
This spell will protect/decrease the damage caused by Lightning Spell on a, say, 4 x 4 radius, after it is cast on a specific area of our own base. To keep things balanced, we could have a limit on the number of Shield Spell cast on each base at one time (e.g. only 1 Shield Spell can be active at one time) and/or a time limit on how long the Shield Spell can last (e.g. starts from 4 hours and gradually increase to 6 hours as the spell levels up).
Hope the mods and developers will consider this, so that Lightning Spells cannot be abused easily.
Thank you. :)
Update: To add on, although we can re-arrange our buildings in such a way that one Lightning Spell will not be able to take out all the key installations, there is still a limit to how much we can do since players can now create up to 4 Lightning Spells. Therefore we should still have a counter-spell against this abuse, so players will start mixing their spells in their Spell Factories.
Counter spell or spell tarp
Every good magic game has this. For every attack there should always be a defense and there is none with lightning even mr Yao always uses it with 11 dragons