No, i wasnt sarcastic. But honestly, i was almsost happier reading the comment than reading the post. > : D
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No, i wasnt sarcastic. But honestly, i was almsost happier reading the comment than reading the post. > : D
I love the bogman idea and would like to do some concept art for you on this troop type, and also would like to add this idea to my "so you wanna make a troop?" Thread.
If you don't mind of coarse. if you'd be so kind, please copy and paste your troop description as a sticky to this thread of mine and I will add the concept art to it later when I get a chance; and will paste it to this original thread as well
The fearsome Bogman
http://i46.photobucket.com/albums/f1...psaea50493.jpg
its nice
I thought that normal bombs would deal double damage but spray a bit of the bogman onto nearby buildings causing them to take like 5 dps if affected. For giant bombs maybe they should split the troop in half and each half has about a third of the strength of the original because much of its mass will be lost to splattering on nearby buildings and corroding them. So essentially since splash damage TURRETS deal special damage why not splash damage TRAPS
Thanks Mahdiii :)
It's an interesting idea although with the splash damage traps already doing double damage it would make this troop almost useless, a maxed giant bomb can already reduce this troop to less than half of its total health, having them weaken it as well would be way too much in my opinion, imagine having a bunch of these step on one and suddenly they're all 60% weaker and have had their health reduced to less than half of its original value, it would make it not even worthwhile to use them in a raid.
Thanks for the thoughts though :D
Just a thought. Also, just as a thought, maybe when attacking walls it should have the muck spread over several walls instead of just breaking one. Also maybe when attacking one building if theres another touching it takes a little bit of damage from the muck runoff. Just to make things interesting. Just a thought to make an amazing troop a tiny bit cooler. I look forward to seeing this troop implemented, if it is not then Supercell will have made some serious mistakes. Ⓣⓗⓐⓣ'ⓢ ⓐⓛⓛ Ⓘ ⓖⓞⓣ
I actually considered making it's main attack do splash but I figured the damage from the bits being blown off already did that so it would be kinda redundant to make it do two splash attacks since you might as well remove one and make the other more powerful but then it'd just be a wizard with high health.
Thanks for the comment though :) good to see people are still looking at my threads lol.
Bump:rolleyes:!!!!!!!!!!!