An icon or simply graying out the revenge button if person is online/shielded.
I hate going through my attackers and finding almost all of them online/shielded after I check their base to see if it is worth it. This would save me a lot of time!
An icon or simply graying out the revenge button if person is online/shielded.
I hate going through my attackers and finding almost all of them online/shielded after I check their base to see if it is worth it. This would save me a lot of time!
Im sorry but an online indicator if a person is on or or offline is ruled out.
Since the greyed out revenge button would be a problem for privacy issues, a solution would be to make the defense log similar to the scouting function of clan wars. In clan wars you can scroll from base to base without having to return to the war map each time. I believe that by adding this already developed function to the defense log would not only make the searching aspect run much smoother, but would avoid the privacy issue altogether.
A second approach could be to add the revenge option to the screen while a player is visiting a base from his defense log.
I believe that implementing either of these aspects would increase a player's likelihood of revenging their opponent, without the worry of a privacy violation.
It's not a privacy issue. It's a technical one. Everyone's game would have to constantly poll the server to determine if someone could be revenged or not.
Regardless, read the sticky as this has been ruled out.
I fully support the idea. Great idea! Very usefull! And an message show when your 'attacker' is online and ready to be attacked!!!
Dahimi,
I have a question.
When you read comments on the forums (like alexjavabraz made) which do you have a problem with first?
For me it's that when I facepalm so much, eventually my palm hurts (I think it's because I wear glasses)
How about you?
Face pain or palm pain?
Revenging shouldn't be easy. The easier it is for you to revenge, the easier it will be to be revenged. The balance is fine as it is.
Quote: "Im sorry but an online indicator if a person is on or or offline is ruled out."They already have this. *checks revenge list**clicks**player is online* or *player has shield*We request one less click. Actually, it would be more private as it would simply grey out the revenge button.Actually, we request that we not have to click a button to find out if it can be clicked (poor UI design).
It's because when you click the button it makes one request to the servers.
Is PlayerABC ... Online, Shielded, Unshielded, Under Attack?
Your proposal is that the game polls ALL bases in you revenge list to check that statistic.
It would be a pointless server load since most of the time you have no interest in being revenged.
(Many players never revenge at all)
Any indicator of a players online status is ruled out - how hard is that to get?
(My palm hurts)