New Hero, Minion lord (Just hear me out)
The Premise:
The Minion lord would be a Huge flying hero since the first two types of heroes (archer queen and barb king) cover the ranged/damage and melee/tank troop types I figure that there's only one more troop type left that supercell might make into a hero: Flying. The minion lord would be a gigantic minion, slightly smaller than a dragon but fatter It would be proportionally similar to a lava hound but graphically it would look like a minion
Specifics:
Becomes available at Town Hall 10
Price to purchase: 80,000 Dark Elixir
Max level: 40
Starting health: 1025
Max health: 2300
Starting Damage (DPS): 10
Max Damage (DPS): 50
Damage type: Massive area splash damage
Damage area: 5 Tile radius in a 120 degree arc
Targets: Ground and air
Favorite: Any
Range when defending: Entire map, this means that it can be lured and killed just like the old heroes could and how clan castle troops still can.
The Hero Ability:
|
Duration |
Area/range |
Ability Heal |
Units summoned |
| Level 1 (hero level 5) |
6 |
5.5 tiles |
290 |
3 |
| Level 2 (Hero level 10) |
6.5 |
6 tiles |
405 |
4 |
| Level 3 (Hero level 15) |
7 |
6.5 tiles |
520 |
5 |
| Level 4 (Hero level 20) |
7.5 |
7 tiles |
635 |
6 |
| Level 5 (Hero level 25) |
8 |
7.5 tiles |
750 |
7 |
| Level 6 (Hero level 30) |
8.5 |
8 tiles |
865 |
8 |
| Level 7 (Hero level 35) |
9 |
8.5 tiles |
980 |
9 |
| Level 8 (Hero level 40) |
10 |
9 tiles |
1095 |
10 |
Stats and Attacking info:
It would have slightly less speed than normal minions but much more health, and instead of doing single target damage it would spit out the small black globs that normal minions do over a large area in front of it, kind of like it's barfing out tons of little drops of dark elixir, which would do damage to any structures or enemy troops they fall on (would be great for helping to take out low health clan castle troops such as archers, minions, and wizards, it would also be able to target air troops such as balloons and other minions although due to the nature of splash damage it would be quite ineffective against tanky troops such as dragons, pekkas, giants, and golems, it would however pick up the slack from the other two heroes since it would be great against large numbers of low health troops and they can get easily taken out by a small swarm of troops simply cause they target one at a time .
How the damage works: When attacking it spits out little globs, each one does splash damage over an area slightly smaller than a wizard's splash effect. This means that the minion lord only does damage to things that are actually hit by the blobs. When attacking a base it would not have any noticeable difference from just damaging all buildings in range since buildings are large and very likely to be hit, however when on the defensive is when this really comes into play. Because troops take up much less space than buildings and the minion lord does not aim directly at anything it is much less likely that small troops such as archers, barbarians or goblins will be hit by it's attack.
Please Comment! anything is appreciated, recommendations, tips, questions etc.
Dude I added this idea...
Quote:
Originally Posted by
evjohn13
Thanks for the support dude!
Evjon i added this idea to my thread on the hero idea, and I made a new group for creative people like you to join so that we can discuss ideas before we post them. The group is called best ideas and its under my name (juanay7) I would love for you to join. Great idea btw.
When they should add this in
If supercell agrees to this they should add it in the Valintines day update to show that they love thier supporters
Liked the specifics, just and. Idea for the power though
Instead of hear, I'd say do something like a force feild protecting all surrounding minions from splash damage or all damage(Splash would be less op) and give it a slight speed increase as well(not much, maybe like 7 or something) other than that, I really like the idea. I actually posted a thread as well, I liked yours more because mine had no specifics other Than my power idea
I like the idea of a flying hero
I would make the damage higher at close range and lower as the globs of DE get more spread out the further they travel. That way it could handle mobs but not be too bad vs tankier units.
Thanks for the replies guys :)
Quote:
Originally Posted by
Kinghenry710
Instead of having its ability of raging minions and splits into 8 minions which has its a 4 tile like tesla sized rage spell so it can rage itself and any other minions which enter its small rage! of course each one of the 8 minions gets 1 rage spell each which would be cool
That would be rediculously overpowered.
Quote:
Originally Posted by
BeerGod666
I would make the damage higher at close range and lower as the globs of DE get more spread out the further they travel. That way it could handle mobs but not be too bad vs tankier units.
that's a neat idea but currently its main weakness is tanky units because that's what balances it, it's not supposed to be good against tanky things, if it was it would be op.