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Th guards
Ok so the most important building is in fact the TOWN HALL right. Would it not be a good idea to have archers on lookout on top f the th?
There is a nice platform starting at th7 and the th guards can be unlocked there . Only archers and they would not do as much damage as the towers
They would just be there cause i think its logical to have some kind of archer type troop on top as guard.
Just like in most medieval castles :)
Hope you like te idea :)
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It an ok idea but you could also put your barbarian king or clan castle troops right next to your town hall which would serve the same purpose.
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Hm. Depending on how much damage the archers do at each th lvl, I would like to see this idea played around with. Could be interesting.
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has been ruled out. *buildings on top of each other
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Hmm... It would make it tougher to snipe town halls unless there was a guard on/off option for farmers. I like the idea though.
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It would not be a building on top of another .
It will just start with th7
You will maybe have 2 archers on top with shorter range and very low damage .
You could fill archers just like you fill xbows, infernos an fix traps from th
Edit:
There could be a on off option but the damage would be so low that eventually by egg. spawning barbs and archers the th can be sniped
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this idea is currently ruled out by supercell, please read the stickies before posting.
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts