Towns in clan wars are ordered (ranked). This has nothing to do with trophy count, but rather on strength. Does anybody know the ranking/rating formula?
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Towns in clan wars are ordered (ranked). This has nothing to do with trophy count, but rather on strength. Does anybody know the ranking/rating formula?
I don't know...I was in sub 200, I made clan wars, then as I was building my trophy count back up I missed a clan war, and I'm in a clan of 35 people and I'm one of the top 10-15 players in our clan, I think some of it has to do with trophies, but I'm not entirely sure exactly how.
The ranking is mostly based on strength but also on town hall level and when a clan war is started say with 20 people but your clan has 22 the 2 lowest trophy counts do not participate.
that's not what I am talking about. I am talking about the ordering of TH's for a given clan
I believe it's based on first TH then defensive structures levels.
So a shoddy equation would be to take the TH and give it a numerical value ie. TH 7 = 7 / TH 8 = 8 etc.
Then each defensive structure has a number along with level, so
AD lvl 5 = 5 / AD 6 = 6
Add those points, then that's how it's determined.
Typically, there are premmie TH 9's in my clan who are ranked higher than me, but I have better defenses, so I reckon the TH is also a bigger multiplier. Also, there have been horrible TH 9/10 in the past who I've been higher.
TL;DR:
Clan War Bases are ranked according to TH lvl and defensive structure levels. I believe it's also told in the CW thread.
I read the sticky clan wars thread and it didn't elaborate :(
I would think a level 1 cannon vs. a level 1 IT wouldn't count the same, all else equal on the same TH?
The exact formula is not yet reenigeneered for as far as I know of.
What I do see myself is that new defensive buildings weigh a lot. And that the level of X-bow/IT weighs a lot. For me its looks like:
Town Hall Level > TH Exclusive Weapon Level > Other defenses.
Heroes and walls weigh a little but not so much in my opinion.
Yeah I have to agree with the other people that the TH level is probably the most important factor. There are TH9s in my clan who are in the mid 60 range who are ranked higher than me and I am a TH 8 level 74. I also noticed that there is a lot of emphasis on point defenses rather than splash defenses, but that might just be because there are more point defenses.
It's a good way to lose wars. You should be having them attack the highest person they know they can 3 star, regardless of rank.
Only defensive buildings incl walls, and attacking unit/spell levels and camps are counted for ladder.
How is strength calculated in clan wars?
Strength is based on each member’s attacking power (troops, army camp capacity, spells and heroes) and defensive strength (defense buildings, walls, traps and heroes). Different layouts and base designs do not affect strength. The only way a member’s strength can be changed is if they upgrade their troops, defenses, spells, etc.
http://clashofclans.wikia.com/wiki/Clan_Wars_FAQ
I think the heros weigh more than they give credit for. Because 3 of us in my clan had right around the same defenses and as soon as I yg my king I jumped above those two.
Haishh. Of course my clan mates can change targets depending on their ability, strength, different base bla bla bla. The ranks is just to assume ownership. If they want to change, they need to discussed with the owner of that target. But most of the time they doesnt change target.
I didnt expect i need to elaborate in detail about "attack by rank" strategy, but okay...
Town hall level, defensive structure level and hero level are the biggest factors.
Okay, here's a better rough formula.
Name Level / # Form Town Hall 15 * lvl 15x Inferno Tower 10 * lvl * # 10xy X - Bow 9 * lvl * # 9xy Wizard Tower 7 * lvl * # 7xy Mortar 7 * lvl * # 7xy
... etc with Archer Towers / Cannons / Air Defenses / etc.
x = lvl ||| y = # of defense
So think of it like this:
TH 10
2 IT lvl 1
2 X Bow lvl 2
4 WT lvl 5
4 Mortar lvl 5
TH: 10 x 15 = 150
IT: 2 x 10 x 2 = 40
...
...
...
150 + 40 + ... + ... + ... = Magic Defensive Number
Add them all up and you get the "Defensive Rank" number.
Of course it's not the exact formula but this should only serve as a basis on how I think the rankings work. The scaling is much different, but it should suffice to show how you're ranked.
So people with mega premature TH 9 and 10 who still have like level 3 cannons and archers are more likely to be below a maxed TH 7 or 9. Although, the multiplier for a TH would be a drastic thing as for example, a TH 8 maxed out may be lower than a TH 9 with the same defenses or even a level below a max TH 8.
The formula is something only SuperCell knows, but we can only test and speculate it. ^^
I don't think TH has much affect on the ranking. I think the ranking is based on Defensive capabilities which would be measured by defence structures/walls/heroes, it might be a simple calculation based on how much the player has spent on those defence structures all up. This would explain why you have premmie TH's wedged between lower TH's.
The recommended target would be based on the TH's attacking capabilities which would be measured by army camps/barracks/heroes levels (this could also be measured by how much is spent all up on upgrades), which would explain why sometimes you have higher ranked players having lower recommended targets and why some lower ranked players may have higher recommended targets.
Case in point, one of my clan mates is close to maxing all their defence but placed relatively low emphasis on upgrading their barracks, they constantly get recommended a target which is lower than my recommended target despite my base being ranked lower than theirs. This is despite the fact that we both have exactly the same TH, same troop spaces, same troop upgrades the only difference being that I have all of my barracks(including dark) completely maxed for TH8, whereas they are missing 3 levels on their last dark barrack.
Not to be rude or anything, but I'm pretty sure this thread is in the wrong sub-forum and should be in Clan Wars.