Hog Riders are terrible again because Giant Bombs now 1 hit KO them. Please fix this.
Hog Riders will now most likely fail against anyone who's TH8 (TH7s can now defend well as well) or above because they will get 1 hit koed against Giant Bombs because of their additional damage given to them. The problem is that Giant Bombs were supposed to be Hog Rider's worst nightmare in the first place and while they can still do lot's of damage, it's was balanced out by the use a healing spell but the new update makes that almost impossible now. Using Hogs is now a game of chance that will likely end in your opponents favour. Hog Riders have gone to be very overpowered to being very underpowered, this is poor balance Supercell.
I think if we can remove the giant bomb additional damage, I think Hogs will finally be at the right scale of balance, where you have a chance of both succeeding and failing with them and skill is what decides that factor. The heroes not being able to be lured out was a great nerf for them because they now stand a good challenge for Hog Riders that could be overcome by using a rage spell or distracting them with other units. I would like to see Hog Riders be option for attack but can still have have good chance of being unsuccessful, so Supercell please consider reverting the fact that Giant Bomb's do extra damage to hogs we finally end their balancing hell they have been going through.