Just interested in seeing what you guys' favorite town hall 8 attack strategies. All strategies welcome! Except for the "10 level 3 dragons. 3 level 2 rage spells." That's a waste!
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Just interested in seeing what you guys' favorite town hall 8 attack strategies. All strategies welcome! Except for the "10 level 3 dragons. 3 level 2 rage spells." That's a waste!
Barch
10chars
Batch with rage spells or BAM (I'm not good at it so I can't say much about it)
Personally, I like Giants and Wiz, both lvl 5.
I use 13 giants, 16 wiz, ten wall breakers, 1 healer, 2 valk, the rest archers. I use either 3 rage spells, or one heal and 2 rage.
I'm using this right now to farm for dark elixir. Barch is really difficult to get into the center of the base...this attack strategy does the job.
I'll throw a couple of archers where I want my giants to go just so there aren't any big bombs there, once my giants hit the wall, throw in the wall breakers, soon as the giants are in the wall, it's wiz time followed by a rage to get them in the center, more wbs, then follow that up with valk and the last of the wiz.
The valk are so good at wrecking havoc on the inside of the base, they're cheap, and they can soak up a lot of damage. They're really good at busting walls and help protect the wiz once you're on the inside of the base. I get two or three stars almost all the time, and my DE loot is pretty good.
Downside obviously is the length of time to cook your troops, which I offset by boosting a couple of the barracks...or if I go to sleep, I'll throw this one in the oven. Also, you'll have to search for the proper base...and when I say proper base, I mean one with a lot of loot...I won't attack a base unless it has 350k loot at the minimum (unless they have a huge amt of DE)
Also, this gives you great practice for your eventual step up to GoWiPe and GoWiWi
BAM, BARCH, GoWiVa, GoWiPe, Drags, GiWiHe.
use mass wallbreakers with all jump spells, it works if you want to get 0 stars
On a more serious note, you could use:
12 giants (60 space)
12 wizards (48 space, 108 total)
12 wallbreakers (24 space, 132 total)
30 archers (30 soace, 162 total)
38 gobs for DE, or 19 archers + 19 barbs for trophies.
This is sort of like GoWiWi or GoWiPe, where you clear outside buildings with wiz/arch to allow other troops to get into core.
For spells, 1 heal, 1 lightning (for CC), 1 rage (for core)
GoWiVa, or as I like to call it GoWiRie (bc it sounds cooler lol) is such a good attack strategy now. Very underrated...interested to hear what your troop composition is on that, as I haven't really chatted with anyone that uses that.
I usually go 2 golems, 4 valks, 20 wiz, 10 wbs, and the rest archers (sometimes I throw a healer in there, especially if I go 3 rage spells)...I like having archers because sometimes you need to clear out a couple of outside buildings at your point of attack, and I'd rather sacrifice some archers out there than wiz, beacause I don't want to sacrice a couple of wiz just to clear out a couple of buildings, I want those wiz to get inside those walls behind the golems.
Hail! I normally use this:
With a PEKKA in CC
Depending on the base (if the CC is lurable), I'll sub out the WB for some barbs/archers. I've had moderately good success with this, especially on bases with unlurable CC's.
Nice...I'll have to give it a shot...instead of the pekka in my CC I usually have 2 witches...I'll try the 8 valkyrie, and I get why you only have 6 wbs, bc as soon as the valkyrie get inside the base, they go HAM on the walls and act like a hybrid barbarian/wallbreaker on steroids. Running super low on dark elixir bc I just upgraded my hogs, but I'm definitely going to test this one out.
Now, I've been kind of a puss and haven't attacked any TH9s with x-bows using my GoWiRie, how does it fare against them? Or do you skip those bases as well? Basically, what bases won't you attack with this strategy (besides maxed out TH9s and 10s obviously)
The PEKKA is there primarily to break walls. Even though Valks are now somewhat godlike, they suck at breaking walls. The only bases I tried to avoid is really spread out bases where the valks won't be used to their full potential. They spend a lot of time repositioning to always hit 2+ things. They also have a tendency to rush ahead of the Golems because of said problems. On saying that though, I've seen 8 raged Valks take out a base core in about 8 seconds without Wizard support. Xbows aren't really much of a problem because of the high health of the valks, but Infernos on either mode are a definite problem.