Current Destructive influence of Clan Wars and Suggestions
First, I'd like to share my current clan situation which should illustrate the problems introduced by clan wars.
I'm Co-Leader of a clan called DeathB4Dishonor. We have 42 members currently, 30 of which I like, maybe 20 or so I'm pretty attached to, and a couple not currently in the clan that I wish didn't leave. Up until yesterday, I didn't even know we had a problem. We have been a fantastic clan for several months, with very active, respectful and helpful members. Our leader is a strong leader, smart, and is balanced when making clan decisions. The co-leaders have been pretty good too, we all sacrifice to help the clan, in wars, in troop requests/donations, etc. Troublemakers and disrespectful people get booted, people who want to learn and contribute stay. Seems like a recipe for a great clan, but with us falling apart, it appears it wasn't.
We’ve had members hitting way above their ability in wars for far too long. Members who try to find that right moment to be selfish and throw everything they’ve got for additional loot and that one star. These are good members, but we don’t have any way other than booting to force the issue, and then they are gone. They have become friends, which in itself causes problems. You can boot, but then that adds a lot of stress afterward, you lose a good active clan member and people who like them are now bothered. You can leave them in the clan, but then everyone else is stressed out because of the war situation these behaviors cause. We also have members giving low level troops in clan wars against direction from the leaders, and in most cases we have no idea who did it. We can boot all those troops now (thanks), but its still incredibly frustrating because you have to get all those people to discard them. If they don’t in time, they are stuck with crappy troops that hurt all of us.
We lost several good members to infighting from not warring enough. We lost a co leader yesterday because he was tired of the stupid war decisions by certain members that never get better, and those of us who tolerate it because they are some of the few decent members available to us in the game (with so many other clans recruiting too).
Trying to be understanding of players poor in game decisions has proved impossible. With no recourse to improve our war experience we are left with some very tough decisions that will either impact our current member list or our future member recruiting.
Our choices:
- Stop warring as often and kill our future recruiting efforts.
This is definitely an option, but doing so will hurt our ability to grow as a clan. It'll be a lot less stressful though, and more fun when we do war, but we'll likely lose several remaining members and most recruited members will leave when they find out. - Boot members who consistently make poor decisions involving who they attack and how they attack in wars, and do not listen to help or are unable to execute that help.
This one has become necessary to continue warring twice a week as we are. We are looking at shrinking our clan in a new clan to a very low number, and very slowly trying to recruit. Since there really is no way for us to identify good members from bad members up front, we have to get to know them and see them play and that takes time. Many members bring in friends or family. Often the decision to boot has consequences of losing several members at once, not just one.
These are very tough decisions, decisions that I don't believe a player of clash should have to make. We shouldn't have to decide between fun and competitive. We shouldn't have to choose between Winning and Friends. We also shouldn't have to deal with clan hoppers who only want to war, when war is over they leave, and when they are here they don't contribute, they snipe town halls of high levels, and they are rewarded for that if we win.
Solutions:
- Provide us with activity information on our members, so we can more quickly identify people who are just there for wars and not interested in building up their knowledge of the game and their ability to play it.
- Allow leaders to choose who is war eligible, who is not, and how many members war (multiple of 5). Trophies, Town Hall levels and anything of the sort do not tell the whole story about a player and cannot be used to determine eligibility or rank. These things should 100% be a manual process determined by the leaders. Provide a default ranking to those who don't care, but give us the ability to give people a war rank based on who has earned it, and war participation to those who deserve it.
- Allow people to go "Away from game" when they are going to be away for a while. This would eliminate them from war rankings until they return. This would reduce clan member number jumping a lot from booting inactives that are good members, or good members leaving to help the clan and returning.
- Make people wait a week before being eligible for war when they join a new clan. This would encourage people to stay in a clan and get better and follow rules to stay. It also would discourage clan hopping to participate in wars and then doing things that hurt the clan in those wars. This also would discourage regular clan hopping, which is another serious recruiting issue.
The clan wars have introduced new problems into chemistry, cohesion, and the entire feel of our clan. We have no way to fix these issues without your help. Many of these have been suggested here before, but they haven’t accompanied a use case as I’ve provided here. Please do something to give us more control over clan membership and war participation. If we fail a second time, I suspect many of us will quit and move on.
Thanks,
Santrega
Last morning as Co-Leader of DeathB4Dishonor