Haha Yeah i dont expect all of it to be put into the game all at once ether :P i just think this can be the stepping stones to the future of clans!
But surely these clan bases should have more defenses than an ordinary base because it is an entire clan and the attacks will have much more units than normal attacks. A problem is though is that if a clan farms it will be put against weaker opposition and will win. But still a brilliant idea on the whole
Bumb this awesome thread :D
AMAZING this is the best idea I've seen on the fourms so far
great Job and good luck!
So, basically what you're asking for is an entirely new game. I don't see how this could work at all unless they completely abandoned the current game and started from scratch. Game developers spend years developing games sometimes and throw countless amounts of money and man hours into projects like this. I won't even get into all the technical issues I'm seeing while reading this. What you're asking for is changing the entire balancing system, look, and feel of the game. Not something that can simply be thrown into three or four updates.
Maybe what you're asking for is Clash of Clans II.
Haha supercell has said they want clan vs clan wars and it doesn't take to much work to find it. What I have givin in this thread is simpily a way that it would work. The current game wouldn't change only be improved and that's what I'm going for. I'm not expecting this update anytime soon I just aim to give my idea and many people have backed it :)
Would this clan base have only 2 builders, if so how would a base be made huge and the upgrades made in a week would not be enough to stop high trophy players from smashing through its defenses and it would be expensive for the clan to make a new base for 1 day and they wouldnt get enough return to make a profit. I think the clan bases should not be destroyed after a week and instead get better and better over time. Also why not have the entire clan attack at once at a before hand decided time. Still i would like to see supercell use this idea or a similar one
I have not fully read this thread cause I'm at work and was just browsing on break but it interested me and I will read it today. I'd like to see a different form of clan donating. I don't like the idea that 5 different players need to be on attar same time to fill my castle with 25 archers. I think there should be a building that can hold a set number of troops let's just say 200-400 as a example. Now anyone can donate into this building when they are on and clan members can withdraw any troop that's been donated into this building when they need some. And this can just scratch the surface of the idea. They could also allow any clan member contribute gold/elixir to this clan building so when/if it levels it will level for everyone in the clan, allowing this building to hold more clan troops at one given time. And if they keep the setting in the clan list the same where you can still see the donation numbers you can still kick anyone not donating into this "clan castle" Now if someone else has brought this up I apologize, I have not read all the posts at this time yet