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New troop - Assassin
Name: Assassin
Cost: 275 Dark Elixir
Housing Space: 10
Training Time: 20 minutes
Description: These fearless renegades will stop at nothing to help their clans achieve victory. Armed to the teeth, they will detonate their considerable payloads once they are within striking distance of an enemy's town hall.
Speed: 18
Health: 400
Damage: 23 DPS (Once they are within 2.5 tiles of an enemy town hall, they automatically self-destruct in a 3.5 tile ring, dealing eight times their base damage to the enemy TH, and twice their base damage to all other enemy structures/units.)
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I like the idea but not calling it that look at my most recent one for attacking the town hall this should go to archer towers and wizard towers to kill them on top or heroes and troops and explode nice thoughts though
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The troop has already been under consideration. Don't repeat threads already being considered.
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
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* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle
New Troops Type Requests:
* (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
* (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, witch, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
* (COMBINATION/UNIQUE)
- Mole, digs underground
- General - can focus attackers to a specific building
- Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues
- Paratrooper - deployed from above, can land anywhere and continue fighting
- Air based resource targeting unit
- Unit with both ranged and melee attack capabilities