Originally Posted by
13SirEpic37
These are just some ideas, most of them are original, others are just modified. I hope you find this thread interesting, and maybe, just maybe, we will even see them in the future!
1. Add a new building named, the "Infirmary". You get it at TH 5, it costs 50,000 gold, and it is a 3 by 3 building. What this building allows you to do is to spare some troops leftover from a battle (assuming you three starred a base). For example, I attacked this guy and three starred him, I have 20 barbs and 20 archers left. Now, since I have my infirmary at level 1, I am able to get 10 of those troops. You get to pick which troops you want from the battle (Example: I took 5 archers and 5 barbs, or I can take 10 barbs, or 10 archers). Upgrade the infirmary to increase the cap. of how many troops I can get back from the battle. So an infirmary level 2 can bring back 15, and so on.
2. A new troop that targets the town hall. It is called, the "Suicide Bomber", and it is a dark troop. It's appearance is basically a wall breaker, but its bomb is color red (so we don't get confused by the 2), and it has small gunpowder barrels across the waist of the skeleton. I'm not so sure about the stats of the bomber, how much it costs nor the HP, but I know for sure it must do more damage to the town hall, and of course, dies along with it. This is still a rough idea, but hey, it targets the town hall, right?
3. Again, another dark troop, which is called, the "Rager". (Not so sure about the name, lol) This time, it's a flying dark troop, which is basically the complete opposite of the healer. Now, what does it do? So, instead of healing, it rages the troop it shoots at (does not include royals though, and if they were affected by the splash rage bolt thing, it will only affect 50% of it). So, I'm pretty sure you know what it does, if not, I will explain what happens when the other troops are raged by it. Ok, so, when the other troops get raged, they move faster, and stronger, like a rage spell, and it will keep going until it dies. It does not stack with a rage spell, or other ragers. And again, not sure about the costs, HP, all that stuff, but I think this is a pretty cool troop.
4. The last addition, wow, that was a ton of typing. Okay, now the whole idea of this is to donate resources. Yes, I know it sounds pretty OP, the higher players just keep "feeding" the lower ones, but here are some cons to it to balance it out. When you first get your CC (Clan Castle), not only will you be able to request for troops but also for resources. When you can first request resources, the limit is 5,000 gold or elixir, and even both too. But once it's full, it transfers to your clan castle, the same place where you get war loot. You may request for resources for every 12 hours? 8? 4? Not so sure about that, but there is big time limit. Upgrade the CC to increase the cap, CC level 2, 25,000, CC level 3, 100,000, and so on.
Thank you for reading this thread, the fourth idea was not mine, I just modified it to balance it out. I hope you liked these ideas, Clash On!