Hello Clashers!
I am going to write about an idea of a new Dark Elixer troop, The Summoner. This troop is a twisted, dark warlock that has extensive knowledge in arcane power, and specialises in summoning creatures from the dark pits of the Clash of Clans world. Hope you enjoy this look into my mind and please go easy on me as this is my first time ever posting a thread (I'm only level 40 in CoC, and I haven't even unlocked any DE troops yet). I very much appreciate criticism and feedback. Hope you enjoy The Summoner.
IMPORTANT NOTE: I have thought about turning The Summoner into a hero (you will see why when you check his stats), and I am very willing to edit this post and give him higher stats to turn him into a hero, if I see that everyone wants me to. Please, give very constructive feedback. One reason I don't want The Summoner to be a hero is because there is already two heroes, and imagine having three on the battle field! It would be ridiculous. I am sure Supercell could implement a only-two-heroes-on-the-battlefield rule, but just for now I am ruling that possibility out. But hey, I will discuss honestly with you guys:)
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Troop Name: The Summoner / Witcher (Up for controversy and debates)
Training Cost: LVL 1. 300 DE - goes up 35 - LVL 5. 475
Training Time: 10 minutes
Housing Space: 20
Damage per Second: LVL 1. 150 - goes up 10 - LVL 5. 200
Hitpoints: LVL 1. 600 - goes up by 75 - LVL 5. - 975
Movement Speed: 15
Description: From the dark reaches of the world, comes The Summoner. Relying on powerful and dark magic, deploy a Summoner and watch it and its minions unfold havoc! The Summoner's Arcane Animals are its most potent attacking and defending power.
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Favourite Target: Anything - Wolf and Jabberslythe (Defences) - See Special Ability
Attack Type: Single Target
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SPECIAL ABILITY: The Summoner summons up two Wolves and a Jabberslythe, that both go for defences. The animals have a proximity, and wont go for defences that are 6 tiles away from The Summoner, as it is their master. If there are no defences to attack in their proximity This is a one time special, and is activated by clicking the Special button (Just like the Heroes).
Wolf Stats:
DPS*: LVL 1. - 90 - goes up by 10 - LVL 5. - 150
HP*: LVL 1. - 500 - goes up by 40 - LVL 5. - 550
Movement Speed: 20 - Jump ability
Side Note: Think of the wolves as a stronger Hog Rider. They have a jump ability. The Wolves appearance is up for debate, but in my mind I was thinking them to be greyish - black, and have crystals running down their spine, just like the crystals the golems have, with red eyes. This picture is a wolf that I was thinking about, but obviously without the ride and with the crystals on its back.
Attachment 52828
*The Wolves level corresponds to the level of the The Summoner.
Jabberslythe Stats:
DPS*: LVL 1. - 185 - goes up by 20 - LVL 5. - 285
HP*: LVL 1. - 2,000 - goes up by 100 - LVL 5. - 650
Movement Speed: 15
Side Note: Think of the Jabberslythe as a stronger Dragon. The Jabberslythe's appearance is up for debate, but I was thinking a big, undead bird type-thing? This picture is a Varghulf (A model from the Warhammer franchise, bigger picture: http://www.games-workshop.com/en-AU/...ounts-Varghulf), I was imagining this but with feathers and less kinda demented.
*The Jabberslythe's level corresponds to The Summoner's level.
Attachment 52827
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Upgrade Appearances:
Level 1: The Summoner has a black cloak and a hood, and with a small blue aura around his hands.
Level 2: The Summoner has a black cloak and a hood, with small glowing-green rune inscribing on his cloak. He has green energy balls in his hands. Lol
Level 3: The Summoner has a black cloak, a cape and a hood, with large glowing yellow runes inscribed on his clothing. He has yellow power swirling up his arms.
Level 4: The Summoner has a black cloak, a cape and a hood, with large glowing red runes inscribed on his clothing. He has red electricity surrounding him, and has small purple shards running down his clothing.
Level 5: The Summoner has a black cloak, cape and hood with red outlines on them. He has red and black runes on his back, which now look more menacing. He is surrounded by red and black lighting, and has crystal shards running along his arms and clothing. His red cape now touches the ground and leaves a path of electricity behind him (this does not affect the battle and is just for looks).
Here is a Picture of what he could look like, form the front (sorry bout the link):
http://www.totalwallpapers.com/fanta...e-summoner.jpg
Targeting Style: The Summoner attacks anything on the ground. He can not attack any air units, but his Jabberslythe can. As I said before, the Wolves and Jabberslythe will attack all defences in The Summoners proximity, which is six tiles.
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Additional Notes:
The animation for The Summoners attack depends on each level he his on.
Level 1-4: The Summoner attacks with his magic hands, dealing powerful damage. (Just like the animation of the barbarian swinging his sword, but without the sword, just his arcane hands).
Level 5: The Summoner attacks with his hands, but this time, every time he attacks a large shockwave of red and black electricity activates. The different swirls of electricity that surrounds him also strikes the building.
The Wolves can not attack air units.
The Wolves and the Jabberslythe will attack Clan Castle troops.
The Summoner is a bit smaller than the Barb King, and a bit bigger than a P.E.K.K.A.
The Summoner can not be donated to a clan castle.
Make sure you read the Important Note at the top!
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Thank you for taking your time to read my idea about the Summoner!:) I really do appreciate criticism, but please be constructive about it. Tell me why this or why that.
Thank you!
-Synex :)

