Some of them are good,and to balance your last upgrade maybe you could set the targets for our defences too(I mean to get cannons target wizards,for example).
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Some of them are good,and to balance your last upgrade maybe you could set the targets for our defences too(I mean to get cannons target wizards,for example).
Ead the sticky
Read sorry
I don't think they specifically ruled out anything I proposed in my idea....
And confuzed you're right, I hadn't thought about that, so scrap that technology,
Perhaps a way to slightly increase fire rate for defensive towers instead like Caleb said?
JackBauer The new building is the academy, very similar to labratory, or maybe even just add the below features to the laboratory
Technologies:
Lvl 1 academy 1 mil elixir
Construction
You need to drop this all ideas that reduce build times all similar ideas have been discouraged by supercell.
but who would not want it!
Lvl 2 academy 1.8mil elixir
Projectiles
this is good but OP 1 upgrade that effects every defense building, wow If upgrading 1 wiz tower 1 level can cost over 2 mill for small increases in power this would have to be 40 mill per level for that type of effect. you would need to split this into subgroups wiz, mortar, cannon, archer towers air defense, maybe into each item. or have to implement the upgrade onto defenses, using more gold/elix and a builder, after you researched the upgrade.
Lvl 3 academy 2.5 mil elixir
Military science
again nice idea but you may not get supercell to agree to reduce troop build times.
Lvl 4 academy 4 mil elixir
Engineering
again nice but these increase health upgrades need to be per building/wall section having a single upgrade having a effect on all structures is very OP and would be very expensive if based on current in game upgrade costs, you again need to split it into subgroups in my opinion.
the other solution is yes have a research upgrade cost and then a implementation cost with a short install time.
so you learn a new defense trick, then you get to apply it to wall sections and buildings.
Lvl 5 academy 6mil elixir
Privateering
I don't think this will be put in, their is talk about a update supercell is working on that may effect production and or loot and create a reason to collect trophies.
Lvl 6 academy (final lvl) 8 mil elixir
Elite training
again nice idea but i would settle for smarter troops, troops that do not ignore defenses attacking them, balloons that don't wast time destroying cannons when they are being pounded by air deference.
archers that backup to stop non ranged troops attacking them, for troops to try to move to locations that defenses cannot reach them instead of standing just in reach of a cannon they move out of its range.
troops that can be targeted better so giants can be given a target order to attack the defenses in, giants that ignore defenses under construction.
troops that don't bunch up as much to avoid disastrous wiz tower attacks and mortar attacks
levels that unlock improved troop AI level 1 does barbarians 2 does archers and so on.
we all want dragons that target air defenses first
what the AI improvements are would be up to supercell.
good luck I hope something like this gets implemented by supercell
The changes of troops can only be from default to anything, unless the level 6 academy is opened, then only archers and barbs
Make the building and upgrades super expensive.That way,people will still gem the building...and the upgrades.
Exactly, make the upgrades expensive, enough so people will gem them because they are impatient. I don't think the percentage boosts I requested would make people but and less gems, enough to have an effect, but still make things take awhile. Either way, I don't see how it cuts into supercell's pocketbook, it even presents a new building for people to gem on.