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Improving Healers?
I just did an attack where my giants split into two groups. One group had 3 giants and the other, 12. The healer cleverly decided to heal the three giants... Due to this, my other giants died and could not get through the rest of the base. Now, I know healers are designed to heal targets with the lowest hitpoints in the whole base ;however, I believe that a tweak could be made so that they heal troops in the biggest group.
What could happen is that there are 12 giants in one group and 20 archers/wizards in the other. With my idea, the healer would heal the latter. As a further twist, healers could have priorities. For example, giants are the number one healing priority, then heroes, dark troops, wizards...
What do you guys think?
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Totally agree!!
This is very frustrating indeed, healers should heal the larger pack of troops
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I very much agree. I also think there should be a priority option when you train them. Like lets say you have 3 healers, 2 could be trained mainly for giant and the other for wizards or something else
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I like any idea that gives us better control over unit priorities. The amount of times I have seen healers move back and forth between units, but heal neither because the unit dies is beyond a joke, usually, the healer ends up dying because it flies through the most defended parts of a castle as a direct route lol. But sure, improved healer control. I would like to add, that wall breakers would be better if we selected the part of the wall we want them to attack.