Originally Posted by
GregandEjay1
How many times have you been frustrated by a healer healing one barbarian as opposed to the giants? Or it healing troops that could be one shotted, such as archers? There is an easy solution:
In the healer stats it can be seen that the favourite target at the moment is any. The healer AI buff relies on the user being able to change this.
For example, a popular tactic is healer and giants. If the user set it to this target as a favourite target, they would have the healer exclusively healing giants on the battlefield, apart from if every giant had full health, in which case the healer would be able to heal other troops on the battlefield.
Another popular tactic is healer and wizards. If the user therefore set the favourite target to wizards, they would have the healer exclusively healing wizards on the battlefield, apart from if every wizard had full health, in which case the healer would be able to heal other troops on the battlefield.
If the giants had split off in two groups, the healer would heal the larger group; no more healers healing a lone giant in comparison to 10 other giants who are getting conquered by the wizard tower slowly but surely!
in conclusion, the healer should be able to:
1. Heal a favourite ground troop according to the user's choice.
2. Heal larger groups of the favourite target when presented with the opportunity instead of the smaller one.
This will give healer AI a nice buff!
Thank you for reading, and I hope you realise why this must be implemented!
NB: Tell me if this would be OP.
NB: The favourite target can still be set to any.