Ideas for new troops, spells, hero, and in clan functions
1: In clan sparring matches. So clan members can help point out weaknesses in each other's bases and help each other improve their defenses. No resources will be lost in these sparring matches. And to make this work the best all troops used will be recycled back to army camps so there is no lose of resources for either clan member. Or have a set up where the attacking clan member can select pre-made troops (as many as their army camps will hold) without spending any of their elixir, perhaps in something like a clan sparring map. Or while inside clan sparring map troop production is free of charge.
2: New hero, Grand Mage. Grand Mage should look like a wizard and hold a staff like the witch but with gems in the eye sockets, his attack will look like the witch's. In his bonus attack he will cast a healing circle and heal any near by troops and summon lvl 1 wizards.
3: New dark troop, Miner or dwarf. Similar to the goblin he targets resources, he has similar strength and life as the goblin but without the extra damage to resources, and he tunnels under walls and other buildings to pop out of the ground next to the closest resource. Once the resources is destroyed he tunnels to the next one. His cost should be around 80 dark elixir
4: New spell, confusion spell. Confusion spell will cause a affected defenses/castle troops/king/queen to attack their own base at a slow speed and reduced damage rating for a short period of time, about 10 sec maybe 15 sec.
5: New spell, wind storm. Causes powerful wind to cause damage to buildings and air troops.
6: New spell, fracture. Causes shaking in the ground which slows buildings attack rate and ground troops also fractures to ground releasing infernal fire causing damage to affected buildings and troops.