Town Hall 8 - Centralized AD/Teslas + Unlureable CC
THIS IS FOR ANTI HOG AND ANTI DRAGON IDEA FOR CLAN WAR
Playing upon my previous thread idea of centralizing Teslas and moving mortars to the outside, I've made a new and improved base idea inspired by Ecilhspe : Clash of Clans - TownHall 8 Anti-Hog And Anti-Air Trophy/War Base - 2014 , and made it so that the clan castle will be unlurable, and anti-hog.
Check my thread if you want to see what I mean by moving the mortar to the outside: http://forum.supercell.net/showthrea...d-Idea-Lay-out
http://i.imgur.com/XP0Nkem.png
http://clashofclansbuilder.com/plan/480742
It's still a new concept and I need alot of feedback based on this new base. If you haven't read my previous thread, a re-cap is those that usually dare to attack TH8 bases usually use either Hogs or All Dragon Raids, and mortars don't really serve much function towards both attacks. Using Teslas to an advantage, I just wish to make it so that teslas have more opportunity to counter Dragon raids, and since the new patch of nerfed Hogs, making the CC unlurable will make it even more harder for them to attack. It has ALOT of 2x2 areas for which you can move around your bombs and traps. There was a slip up where if you could use giants to go through the top mortar area, but I move it so that there are spring traps at that area. I'm not too 100% sure if the range covered by the Mortars is on the out side of the CC, so I would like to test and see if the two mortars need to be moves one more outwards. The thing I also like about this is there are alot of AoE that is targeting the outside area, so even if you do manage to lure the CC, you have to move them further away than needed since AoE and single target defences are covering the perimeters. Comments, suggestions, feedback, negative feedback please :)